Surfpunk Demo
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
267 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
267 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Surfpunk Demo - Shutdown Details It's been nearly two years since we revealed Surfpunk. As we get closer to launch, we'll need to put all of our focus into the final stretch before early access. And so, yesterday at 4:20 PM ET, the Steam demo went up in smoke. 💨 You probably have plenty of questions about the shutdown, and we've got answers. Frequently Asked Questions: This summer we will be holding specific DEMO WEEKENDS tha… | — | |
| In-game event | Sakura Update - Demo 1.2.2 The Surfpunk demo is now playable in Japanese , with full Japanese localization and two new Japanese voice packs for your Raider. 🌸 Both voice packs are available to everyone, regardless of your selected language. We’ve also added seasonal pink Mangrove trees inspired by sakura season. Play during May each year, and the islands will bloom pink again. Surf. Shred. Scavenge. 桜. In addition, Surf… | — | |
| In-game event | All-Bingus Edition "The Furry Update" - Demo 1.2.1 Happy springtime! We bring you a small patch with three new Bingus-related cosmetics to unlock via the Community Hub . We'll have a bigger update coming soon. Check out the latest Dev Update here: 🦦🦦🦦 ----------------- CHANGELOG Bug Fixes • Fixed material discoloration issue with the One-Eyed Goggle • Fixed a bug were joining mid-mission caused a black screen New cosmetics added to the Ateli… | — | |
| Community | Demo Update 1.2 We're thrilled to be part of the MIX x Kinda Funny Spring Game Showcase! As such, we've just release our Demo update 1.2 featuring a new voice option by Ian JQ , creator of the animated series OK K.O.! Let's Be Heroes! Check out our latest trailer: Additionally, this patch iterates on core elements of our game loop in an attempt to remove friction reported by some of our players. Please note: I… | — | |
| Major update | Hotline Update 1.1 - Dial These Digits For A Free Skin: +1-252-SURFSUP Cowabunga Raiders! The Surfpunk Hotline is officially open! Anyone that calls +1-252-SURFSUP will receive a code to unlock a free skin that shows off your totally rad bod while in the buff! We’re also dropping a new trailer, new cosmetics, and an updated demo that’s HOTTER and WETTER than ever. Chill out with our latest trailer and changes for the demo below. Demo Update 1.1 Logbook · Newsfeed… | — | |
| Community | Surfpunk in the Quebec Games Celebration Showcase Surfpunk is riding into the Quebec Games Celebration Showcase this Thursday February 19th at 6PM EST . We’ll be revealing a brand-new trailer and launching an updated demo the very same day. The showcase will also feature incredible Quebec-based studios like Thunder Lotus and Clever Endeavour, alongside many other talented developers from the region. It’s shaping up to be a great celebration of… | — | |
| Game update | Demo Update 1.01+1.02 - Hotfix 2025.12.19 - Demo Update 1.01 + 1.02 - Hotfix New Features • 2 New hair styles were added to the Atelier • Option to play offline when starting a game (single player only) Improvements • Increased server capacity to allow more concurrent players • Updated Nia's animations • Improved attack VFX for disabler enemy Fixes • Fixed a bug where input would misbehave when changing regions • Fixed a bug… | — | |
| Steam news | DEMO LAUNCH! Hey all, We're thrilled to release our very first Demo for Surfpunk. This demo is the product of many months of hard work and playtests to refine the formula. This is just the beginning as we are committed to supporting it for months to come until we feel it has enough content & polish to justify going into Early Access. So, let me repeat that; we are planning to add much more content to the ga… | — | |
| Game update | Demo Update 1.0 2025.12.16 - Demo Update 1.0 We're working as best we can on optimization, but these are known issues: • Performance (framerate) is affected by internet connection • Playing with someone who has a weaker machine might also affect your performance, even if you have a powerful computer. ----------------- Welcome to Surfpunk! Our plan is to make this a living demo that we will update with new cont… | — | |
| Game update | November Playtest Build Notes 2025.11.07 - November Playtest Build Notes Here's WHAT'S NEW for the November Playtest: • Storm mutator balancing • Wind push effect while on land was reduced significantly • Wave amplitude was increased by 25% while the storm is active • Lightning strikes are now slightly less attracted to players • Enemy balancing • 'Goomers' (green exploding Sumi) are now easier to kill in single player, and… | — | |
| Steam news | November Playtest is Coming! Hey Raiders, Our next playtest is coming up soon in November! 🎮How to Join the Playtest · Press Request Access on the Surfpunk Steam Page . · On November 7th, a limited number of players will be randomly selected into the playtest. You will receive an email on that day if you were selected. · Once you've been granted access, you'll be able to invite up to 3 of your Steam friends. Want Guarante… | — | |
| Game update | October Playtest Build Notes 2025.10.03 - October Playtest Build Notes Hey Raiders, Here's WHAT'S NEW since the September Playtest: • Upgraded character shaders. Now NPCs and Raiders look super slick, even up close. • Both body types now support abs, with various degrees of intensity. • Improved Atelier UI, with zoom feature. • New launch sequence cutscene. • Navi Towers have been updated to feature randomized options such… | — | |
| Steam news | October Playtest is Here! Hey Raiders, We're putting the finishing touches on the Surfpunk Playtest build and will be flipping the switch to live in just a few hours. 🎮Playtest Details If you've received an email from Steam inviting you to the playtest, then you've been selected and should see it pop in your library once we go live this afternoon. I know the email says its already available... apologies for the confusi… | — | |
| Community | Surfpunk Alpha Playtest Sign Ups Now Open! Hey all, We've got a lot coming in the next few months and are opening up our playtests via the Steam feature. You can now sign up by clicking "Request Access" directly on Surfpunk's Steam page . Our next playtest is scheduled for the weekend of October 3-4-5. Come one, come all! Surfpunk is best played with your best buddies!! | — | |
| Community | Storm Mutator + NPC Quests Hey everyone, 🎬 Here's a quick update on our production: · We're back in the swing of things and ready to ramp up playtests this fall. If you haven't already, please tell all your friends, we want to get lots of people playing so we can get loads of feedback to improve the game! Sign up at surfpunkgame.com . · We're planning several weather mutators , but the first is thunder storms. When stor… | — | |
| Community | Progression Systems & Swimsuits Hey everyone, 🎬 Here's a quick update on our production: · This last month, we've had to spend some time refactoring, meaning tweaking the code to allow the game to run better and with less errors. This will pave the wave for us to build content and features more easily going forward. · Our main focus at the moment is overhauling the metagame to allow clearer progression systems, more 'goals'… | — | |
| Community | Making a Tutorial That Doesn’t Suck Hey everyone, What have we been working on? This last sprint we built the first version of our tutorial quest. After April's playtest, we realized it was getting really important to properly onboard players, as many playtesters were getting frustrated due to not quite understanding the loop. It's really important for me that the tutorial NOT be a slog, but it's actually quite complex to balance… | — | |
| Community | How Early 2000s Games Inspired Surfpunk - Devlog #6 Hey everyone, Our latest devlog just dropped. This one’s a deep dive into the inspirations behind Surfpunk. We've gotten compared a lot to Deep Rock Galactic and Hades, but did you know the heart of the game was inspired by early 2000s era games? If you'd like to see what inspired Surfpunk's theme, or just dig that early 2000s vibe—you’ll want to watch this. If you have a second to drop a like… | — | |
| Community | Weapon Classes Get a Major Update Hey everyone, These last few weeks we've been focused a lot on improving and differentiating weapon classes. It's really important that we deliver a game where each class feels distinctive and has a special role to play on the team. We're also actively adding features that reinforce co-op play, such as the ability to boost fellow players up a cliff. Beyond that, we've been working on the map an… | — | |
| Community | Making the Ultimate Co-op Action Game - Devlog #5 Hey everyone, We've decided to change the way we do video updates. Going forward there will be: 🔹 Devlogs where I talk about various higher-level subjects surrounding Surfpunk's development. Our vision, design philosophy, art deep dives, etc. These will be geared to a broader audience with the goal hopefully bringing in new players to discover and Wishlist the game. I will do my best to have o… | — | |
| Community | Surfpunk - February Update - Devlog #4 Hey everyone, The last playtest was a blast and, as usual, gave us a lot to chew on for how to continue iterating on the game. Check out the latest devlog for a recap of what we’ve been working on, where we want to go next, and of course, some playtest highlights! 🔹 I didn’t cover this explicitly in the devlog, but we are of course also continuing to iterate on core combat gameplay…! 🔹 We’re… | — | |
| Community | Surfpunk - December Update - Devlog #3 Hi everyone, This is our final update of 2024 as the team prepares for some much needed chill time. WHAT A YEAR! The announcement we made last July followed by the positive reactions and support from the community have been hyping us up to make Surfpunk the awesomest awesome extraction surf-ARPG it can be! Thank you!! Check out our latest devlog video to see some highlights of the game’s develo… | — | |
| Community | Surfpunk - November Update - Devlog #2 Hi everyone, We’re back with another Devlog. This one is focused more on lore, concept art, and the creative decision to NOT make another dark fantasy ARPG. Let us know what you think! And we have a few other items to keep you up to date: · Surfpunk was featured as part of the MIX Fall Showcase. In this new director’s cut, we featured some fresh footage of the Anchor Weapon Class. For new folks… | — | |
| Community | Surfpunk - November Update - Devlog #1 Whoa, when did it become November already? We know we've been a little radio silent lately, so we wanted to touch base and let you know what we're all up to over here at Double Stallion! We are looking to be more transparent and provide more updates regularly on the development of Surfpunk, so keep your feet firmly planted on those Rushboards - we've got some exciting stuff in store! Check out… | — | |
| Community | Surfpunk - October Update Happy October! It's been a busy month at Double Stallion, as we work hard to make Surfpunk as rad as it can be, bruh! But it was about time we gave you an update as to what's going on in the flooded isles - so read on to get informed! First up, Raiders - our second trailer is live and ready for viewing at your leisure! In this video, Surfpunk's Creative Director, Eric Angelillo, breaks down the… | — | |
| Community | Surfpunk - August Update Hello Raiders, welcome to the totally tubular Surfpunk update #2! Today’s update is a little on the shorter side but it comes with some AWESOME NEWS! Read on for a super exciting announcement! But first, we wanted to talk a bit about THE BEASTSHIP! ⚓THE BEASTSHIP⚓ Credit: Virtuos Montreal You’ve seen glimpses of the Beastship before but NOW, we wanna properly introduce you to this bodacious boa… | — | |
| Community | Surfpunk - July Update It's our first official Surfpunk update! It’s been a couple of weeks since the game was announced and the team has been hard at work building an awesome game that can only be described as TOTALLY TUBULAR (definitely -not- apologizing for the insufferable amount of surf lingo)! We're going to use this space to keep you in the loop on what’s new in the game, fun highlights of game development, an… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.