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Surfpunk DemoNewsSurfpunk - November Update - Devlog #1
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Surfpunk - November Update - Devlog #1

Surfpunk Demo · published 7 Nov 2024, 21:04 UTC

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Whoa, when did it become November already? We know we've been a little radio silent lately, so we wanted to touch base and let you know what we're all up to over here at Double Stallion! We are looking to be more transparent and provide more updates regularly on the development of Surfpunk, so keep your feet firmly planted on those Rushboards - we've got some exciting stuff in store!

Check out the latest updates below and watch the great devlog put together by Eric!

https://www.youtube.com/watch?v=6jIiGOjAVME

Check out the video above for all the latest details!

To answer the biggest question on everyone's mind: When is the next playtest happening?

The truth is: we had to postpone the next playtest. We just don't feel like the build and new mechanics are in quite the right spot for folks to be testing yet. Additionally, we are looking to have more of the metagame ready before you hop in! So while we don't know when the next playtest is going to be exactly, we know that it should be soon. Keep checking our newsletter updates and stay tuned to our Discord announcements!

But rest assured, we've got lots of new additions and items we've been working on. Here are some of the big highlights:

  • Quest Selection: We've updated how Quest selection works. Now you can select your difficulty independent from the Quest itself. Also, we have a new island generation algorithm which creates a different style of archipelago.
  • Anchor and Guitar Weapon Classes: We've been iterating a lot on these two weapon classes in particular! The Anchor is a heavy-type with high damage output, while the Guitar is a caster-type with abilities that reflect attacks and push back enemies. For those that tried out the Anchor in the last playtest: yes, usability has greatly improved! We are looking forward to your continued feedback!

A look at the work-in-progress guitar class in action!

  • New Islands: We are building ✨new✨ islands to increase the variety with procedural generation. These new islands aren’t been fully "artified" yet, but they do offer some cool new situations for scavenging.
  • Raider Customization: Did somebody say "character creator"? We've recently implemented our first version of the Raider cosmetics customization menu. This was a popular feature highlighted in our surveys, so we prioritized it for you! We’ll be adding more hairstyles and outfits as development continues.

A look at the work-in-progress Raider character cosmetics customizer!

That's only a small fraction of the great work our team has been up to, but we hope it gets you excited for more things to come! Thank you so much for your continued support. We'd love to hear from you! Join us in the Discord and socials, and let us know what you think!

CRUSH 'N RUSH!

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