Obscura: A Sleep Worth Dying For Playtest
Last seen
0Sampled 46 minutes ago · not a live figure
—of peak
All-time peak
013 Sep 2026
Last seen
0Sampled 46 minutes ago · not a live figure
All-time peak
013 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Playtest #2 - Weapon balance, new UI, full Xbox controller support... Hello everyone, after many long days and nights, the time has come — we’ve implemented most of your valuable feedback from the first test. We’d love it if it stayed that way. We truly appreciate your precious feedback, and we want to create the most fun and smooth gameplay experience possible for you. Have fun, you dreamers… …don’t forget… dreams are not just foam! | — | |
| Game update | Patch 1 – Bugfixing based on your findings 🖤 Hello dear and diligent testers 🖤, Thank you so much for your truly valuable and wonderfully constructive feedback! We’re working hard to make the game better, more readable, and definitely more exciting. Here’s a small patch based on your feedback: · Spider Web Debuff: There is now a lower chance of getting webbed every time. When Obscura is affected by a spider web debuff, a visual effect wi… | 21096555 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.