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Obscura: A Sleep Worth Dying For PlaytestEventsNext little BIG Update - BIG THX again for reporting
Game update

Next little BIG Update - BIG THX again for reporting

Obscura: A Sleep Worth Dying For Playtest · published 4 Feb 2026, 18:13 UTC

All eventsPlayers around this dateRead on Steam

Hello dear testers,

thank you for your diligent testing.

While there are many channels for reporting, we would appreciate it if you used the one linked under the "Playtest" button in the game. If you're already logged into Steam, it would make it easier for us to find you.

Thank you so much.

Update:

  • New assets for Story added (There's a lot to do in terms of code and artwork, but progress is being made there too. ;D)
  • Data is better compressed; the client should be smaller than before.
  • Minor bug fixes (text issues, etc.)

Have lots of fun playing! We small indie developers depend on you! <3

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Obscura: A Sleep WorthGame update19 Mar 2026New Version - Full of Wonders!Hello dear dreamers , players , and adventurers ! Over the past weeks, we have been working hard on Obscura - A Sleep Worth Dying For and reached many major and minor milestones along the way. You can now play and test the latest beta version with us: 0.7.7a One of the biggest milestones was the complete overhaul of the physics in our engine. This will serve as the foundation for many future im…Obscura: A Sleep WorthGame update1 Feb 2026Super small Fix - thx to you guys for reporting! <3Hello to all you super diligent testers, Thank you for reporting this problem under Proton/Steam Deck (Linux).: Super small fix for Linux/Steam Deck - path checks, should no work as intended. Have fun and we always appreciate valuable feedback. Heartfelt postscript: Developing a game on your own (plus story helpers, friends) isn't easy and involves a lot of work, but it's also incredibly fun! <…Community28 Jan 2026Playtest #2 - Weapon balance, new UI, full Xbox controller support...Hello everyone, after many long days and nights, the time has come — we’ve implemented most of your valuable feedback from the first test. We’d love it if it stayed that way. We truly appreciate your precious feedback, and we want to create the most fun and smooth gameplay experience possible for you. Have fun, you dreamers… …don’t forget… dreams are not just foam!