King's Haven Playtest
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Patch 26-06-19 *very small patch* Added the ability to upgrade Initial card draw and food supply in the Haven shop. These are not meant to be very cost efficient, more as a money sink late game! | — | |
| 2026-05-20 Patch Notes Thank you all for your feedback! Im not good at writing these updates often but ill try to keep updates about the game more transparent going forward. From the feedback I've read these are the 4 main things that I've seen brought up: 1. The game is too easy to break I love breaking roguelites, and i love seeing you break this game, but the excitement of breaking a game is that its a rare and po… | — | |
| 3 Dec 2025 * UI now flashes when you are on the last day of a season Balance: * Reduced the health of all enemies Bug Fixes: * Fixed a bug with displaying the cards you could buy in landmark phase | — | |
| Patch Notes - 2 Dec 2025 Thanks to everyone who has tried the playtest so far! Gotten some great feedback (and a lot of bug reports), this is a smaller bug focused patch. If you find more, let me know! Landmarks are now highlighted better when they trigger, this will make it eaier to follow which effect is triggered Balancing Butcher Action now gives 2 -> 3 Food Wolf Cost 2 -> 1 Food, Damage per Wolf and Sheep 4 -> 3 J… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 11 Jul 2026 | Sat | 17:10 | No patch notes · unannounced build | 24162931 | public | 1 | — |