SWOM
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Demo Update — October 23 Warning: the following may contain game spoilers. Read on only if you don't mind spoilers. · Added detailed tooltips for magic law parameters. You can open them with a mouse or gamepad; target selection modes now include explanatory illustrations. · Connected ports in the spell editor now glow and pulse gently. · The “TARGET” block becomes translucent when something is connected to its input bu… | — | |
| Game update | Demo Update — October 22 Warning: the following may contain game spoilers. Read on only if you don't mind spoilers. · Twice as many stones now spawn when creating a new world. · Increased the pickup target areas for resources, mushrooms, berries, tools, and other items, making them easier to aim at. | — | |
| Game update | Demo Update — October 21 Warning: the notes below may contain game spoilers. Read on only if you don't mind spoilers. · You can now light a campfire with a burning torch. · Burning caused by magic now accounts for accelerated game time and time spent sleeping. · Fixed animation selection for spells without a Target block. · Fixed water detection when placing structures. The bark-soaking frame can still be placed in wat… | — | |
| Community | DEVLOG 1.8 – The demo is ready Hi everyone! It's been a while since the last update here… For the past two months, I've been working on SWOM almost every day, from morning until evening. Sometimes I'd sit down to fix one thing and end up working on something completely different… Writing a devlog while developing the game is hard, so there's a lot to read today (but I hope you'll find it interesting). In the previous devlog,… | — | |
| Community | DEVLOG 1.7 Hello everyone! 👋🏼 You may have noticed that I have been a little quiet lately and put my videos and other content on hold. There is a simple reason for that: I shifted all of my focus to development. And honestly, things are going incredibly well with the game 🥰! I will be back with more videos soon, but for now, I want to share the biggest updates and show you what I have been working on.… | — | |
| Community | DEVLOG 1.6 Hello everyone! Let me tell you what interesting things have happened lately: • New PC I now have a new PC. For the past five years, I've been working on an inexpensive gaming laptop, and over time it started to severely limit development. I decided to build myself a powerful computer to work faster on the game and properly test it in different conditions: both on weak hardware and on ultra set… | — | |
| Community | DEVLOG 1.5 Hey everyone! What's new today? · The last few weeks have been super productive: I designed a new look for the tablet and the graph-based magic section. · Fixed a bunch of minor errors and bugs. · Created tons of new animations — added legs and new arms, plus walk, crouch, and other movement animations. · Started working on wildlife. Presenting to you: the Primordial Beast ! Let me know what yo… | — | |
| Community | Devlog 1.4 Hi everyone! 👋 What's new today? First of all, I've upgraded to Unity 6 🎉 There's not much media content yet — I'm pretty swamped, but the moment I get a spare minute, I jump straight into working on it. So if I haven't posted in a while, don't worry — development is moving forward! ✨ Good news: I've hit the 1,000 wishlists milestone! That's incredibly awesome — a huge thank you to everyone w… | — | |
| Community | Devlog 1.3 Hi everyone! What's new today? First off, I want to note that we are slowly gaining momentum and building a community of people interested in the game. One of my videos went viral on TikTok and gave a nice boost to my wishlists. I want to say a huge thank you again to everyone who follows and adds the game to their wishlist — both are very important! I also updated the Steam page: tweaked the d… | — | |
| Community | Devlog 1.2 (Animations and Small Town) Hey everyone! Here's what's new today ⏩ I'm continuing my work on level design 💻 Most likely, in every devlog for the next few months, I'll be sharing a bit about this process. 📎 What have I done so far? ❗️ Working on the " ****** Mountain" location level design: created the first settlement 🏠 and started building the first cave 🗻 You can see snippets of the work-in-progress on my social me… | — | |
| Community | Devlog 1.1 (Level design and FPS) Hey everyone! 😎 What's new with me? FPS Optimization: Let me start by saying—I've conquered the FPS issue! My map is huge and packed with content, including tons of tree resources. Right now, the entire map features around 67,000 (❗️) bushes and trees, plus roughly 10,000 twigs, mushrooms, and other small details 🍄. Standard optimizations like occlusion culling, LODs, object pooling, and the… | — | |
| Community | Devlog 1.0 Hey everyone! I’ve finally figured out how to post developer news right here on Steam—so from now on, updates will appear here too! Previously, I was only keeping a devlog in Telegram, but now it’ll be mirrored here as well. If you’re curious about what’s happened so far (and more!), feel free to follow my Telegram channel. On other social platforms, I only share short posts and announcements.… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.