First of all, I've upgraded to Unity 6 🎉
There's not much media content yet — I'm pretty swamped, but the moment I get a spare minute, I jump straight into working on it. So if I haven't posted in a while, don't worry — development is moving forward! ✨
Good news: I've hit the 1,000 wishlists milestone! That's incredibly awesome — a huge thank you to everyone who keeps adding the game to their wishlist! 🙏
On the content side: I've already created a couple of creature models for the game 🐾 All that's left is to animate them and implement an AI behavior system for these creatures — but that's the next big task.
The main focus over the past few weeks has been the magic system 🔮 It's one of the most complex mechanics to implement in this project, and… I finally finished it ✅
A dedicated graph system for UI display;
A custom shader for node connections;
A lightweight UILineRenderer component;
Drawing new UI elements for the graph-building interface.
I've attached a few GIFs below to give you an idea of how it will look (the visuals aren't final yet, this is just a preview!).