BabyDash Playtest
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
015 Sep 2026
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
015 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | A Metric Ton of Network and UI Fixes and Improvements Many network bug fixes and improvements: · Fixed player action sync issues across the board. · Fixed network congestion in maps with many monsters. · Added network multiplayer support in BabyCarver. · Fixed staging sync issues. · Reverted to original game title font. · Some UI and UX fixes: · Fixed HUD display issues during staging. · Fixed screen state issues on endgame. · Added couch multipla… | — | |
| Game update | Refactoring Build Pipeline Migrated to GitLab as our main code and content repository. · Set up parallel build runners. | — | |
| Game update | Network Fix Fixed a bug that was causing network players to be out of sync. | — | |
| Game update | New UI We are overhauling the user interface. There will be no drastic changes for now, but the architectural changes we're making will lay the groundwork for building a somewhat acceptable UX. | — | |
| Game update | Performance Optimizations A number of performance optimizations in a lot of hot paths in the game. · Reduced memory pressure. · Reduced wasted CPU cycles. Occasional freezes in BabyMonkey and BabyCarver have been resolved. | — | |
| Game update | BabyJumper Level Fixes Fixed BabyJumper levels with unreachable platforms. | — | |
| Game update | New Levels 10 new levels added to BabyJumper. · 10 new levels added to BabyMonkey. · Enemies pause for half a second when a player respawns. | — | |
| Game update | Parachute Behaviour Tweaked parachute behaviour to ensure the parachute deploys or packs up in an amount of time relative to how long it has been in the opposite transient state. | — | |
| Game update | Content Compression Enabled LZ4 compression for content files, reducing disk usage by 27%. | — | |
| Game update | Player Name Input Fixed an issue with player name change not working on desktop platforms. · Fixed an issue with closing on-screen keyboard not ending player name edit on Steam Deck. | — | |
| Game update | On-Screen Keyboard Built basics for on-screen keyboard handling on Steam Deck. · Added Settings menu option to change player name from the default Frøya. | — | |
| Game update | Microphone Sensitivity Tweak on Steam Deck Increasing base microphone boost factor on Steam Deck from 2.50 to 3.20. | — | |
| Game update | Tweaking Echo Chamber Increased number of obstructions in Echo Chamber levels. · Increased ghost NPC pulse duration, allowing them to chase players better. | — | |
| Game update | Added Microphone Level Setting Added an option in settings to adjust microphone level. | — | |
| Game update | End-game bug-fix in Echo Chamber Fixed end-game crash in Echo Chamber. | — | |
| Game update | Minor fixes and improvements Updated space visuals in BabyCarver. · Fixed winning condition for Echo Chamber. | — | |
| Game update | Multiplayer Support We now have fully functional couch-coop multiplayer support for players with multiple controllers connected. Multiplayer is disabled by default in settings. Once it's enabled through the Settings screen, the game will show up a player number selection screen when a game is selected, if and only if there are multiple controllers connected to the Steam Machine / Steam Deck / computer. | 21212364 | |
| Game update | Enabled Steam Cloud Currently only level state and leaderboard gets synced. | 21170462 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.