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BabyDash Playtest
News
A Metric Ton of Network and UI Fixes and Improvements
Game update
A Metric Ton of Network and UI Fixes and Improvements
BabyDash Playtest
· published
9 May 2026, 05:52 UTC
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Many network bug fixes and improvements:
Fixed player action sync issues across the board.
Fixed network congestion in maps with many monsters.
Added network multiplayer support in BabyCarver.
Fixed staging sync issues.
Reverted to original game title font.
Some UI and UX fixes:
Fixed HUD display issues during staging.
Fixed screen state issues on endgame.
Added couch multiplayer support in BabyCarver.
More from BabyDash Playtest
Other announcements
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Game update
29 Aug 2026
Stabbility Improvements
Preventing audio system from freezing up the game. · Collecting telemetry on game crashes.
Game update
29 Aug 2026
Steam Linux Runtime
BabyDash is now running in Steam Linux Runtime 4 on Steam Deck, Steam Machine, and other Linux platforms.
Game update
16 Aug 2026
Native AOT for SteamOS
BabyDash is now built with Native AOT for the Linux target, allowing more stable frame pacing and reducing the risk of stutter.