SHRAPNEL
Playing now
2+2 vs. yesterday
15%of peak
All-time peak
1310 Sep 2026
Playing now
2+2 vs. yesterday
All-time peak
1310 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Steam news | Play With The Devs Operators, The Zone is evolving. This week, we're dropping the Free Battle Pass , everyone gets in on the rewards! And if you've been waiting to bring your crew into Shrapnel, the wait is over: team matchmaking is now live. Join us for Play With The Devs on Friday, April 3, at 11:00 AM PT and drop into live matches alongside the team building Shrapnel. Test the latest updates, run contracts wit… | — | |
| Game update | Hotfix Hotfix Updates to Phantom remove camera shake Weapon tuning on DMR Bug fixes to shader loading and performance | — | |
| Game update | PATCH NOTES — Week 3 | 03/25/26 Thanks to 420, Tony and Apogee who were our hotfix test subjects in the Zone for the latest hotfix. Hotfix Update 3/25/26: We have shipped targeted hot fixes to improve combat readability, correct unintended mitigation, and refine weapon pacing. · Reduced Phantom default max health from 400 to 350. · Increased the body shot damage of the DMR. · Removed camera shakes during Sigma storms. · Remov… | 22490091 | |
| Community | Dev Update Week 3 Shrapnel Early Access – Week 3 Thank you to everyone who jumped into Week 2 of Early Access. With new Operators, a new weapon, and expanded progression, we saw a wider range of playstyles begin to take shape across matches. It’s hard to believe we’re entering our third week of Early Access already. We’ve had a lot of battles and quite a few discord conversations about the game. We’ve been liste… | — | |
| Steam news | Play With The Devs Operators, Valdacha continues to recruit and deploy new Operators, weapons and perks into the Sacrifice zone. After another hard-fought week of Early Access, we are back in the Sacrifice Zone for two more Play With The Devs sessions: Wednesday, March 25, at 1:00 PM PT and Friday, March 27, at 11:00 AM PT. This week, Mother enters the zone as a new playable Operator. Deploy his Sigma Ability, Ov… | — | |
| Community | Early Access Feedback Report SHRAPNEL Early Access Feedback Survey Report March 2026 — 147 Responses 147 Responses Launch window 7.5/10 Overall Score Mean · Median 8 3.93/5 Combat Feel Positive lean 3.69/5 Match Pace Lowest rated Valdacha Intel : Your reports were clear, consistent, and actionable. We reviewed the feedback as a development team and deployed targeted fixes. This is the cycle: you report, we correct, you val… | — | |
| Community | Dev Update Week 2 Shrapnel Early Access – Week 2 Thank you to everyone who joined us for Week 1 of Early Access. We had a lot a great battles, uncovered some important issues, and had loads of fun. Week 1 established the foundation — introducing the core loop, the first Operators, and how matches are driven by Collect, Deposit, and Secure. Week 2 is about expanding that experience. We’re adding new ways to play,… | — | |
| Game update | PATCH NOTES — Week 2 | 03/18/26 PATCH NOTES — Week 2 | 03/18/26 BUG FIXES Fixed an issue where textures and VFX would late load when deploying into a match Fixed a delay when attempting to pick up Sigma Fixed an issue preventing players from changing Operators on the death screen PERFORMANCE Improved navigation across the environment to better support movement and flow Fixed a major issue causing long load times and shader co… | — | |
| Steam news | Play With The Devs Operators, The battle for Sigma continues. After an incredible first week of Early Access, we’re back in the Sacrifice Zone this Wednesday, March 18, at 1:00 PM PT and Friday, March 20, at 11:00 AM PT for our next Play With The Devs sessions. This week we have 2 new playable Operators and Sigma Abilities entering the zone. Be sure to also check out the new assault rife! This is your chance to d… | — | |
| Community | Game Dev Update — March 2026 Shrapnel Early Access – Week 1 Update: Day 1 & 2 of Shrapnel Early Access is officially in the books — and what a start it’s been. Thanks to player reports and feedback from the community, the team was able to quickly identify the match loading issue where some players were experiencing long initial load times . We’ve already implemented a fix, and match loading times should now be significantl… | — | |
| Community | Play With The Devs Operators, This Friday March 13 we’re hosting our first Play With The Devs session — and the Shrapnel team will be jumping into matches with the community. Developers — including the Head of Game Design — will be playing live matches while the community team streams the session in Discord. This is your chance to jump into the Sacrifice Zone with the people building the game, ask questions, and… | — | |
| Game update | Improve Performance of Game Loading Screen We submitted a fix to imrove game loading screen experience. | — | |
| Community | Early Access Notice – Loading & Match Entry Issues Update Operators: We've identified a fix for the stuck at 75% loading issue! Match loading time should be much better now. Day 1 is a wrap for Early Access. We're trilled with the turn out from the community, across Twitch and in Discord. We've receved a ton of great feedback that is only able to be surfaced by having real players get into game. Early Access isn't the finish line, it's just the… | — | |
| Community | Shrapnel Early Access Roadmap Operators, Early Access is just the beginning. Over the first four weeks, we’ll be rolling out new Operators, abilities, weapons, and systems while gathering feedback from the community to help shape the future of Shrapnel. Here’s what’s coming to the Sacrifice Zone. Week One — Deployment Map · Tokyo 2043 (Dusk) Operators · Swan · Index Operator Abilities · Skipspace · Kinetic Pulse Weapons · A… | — | |
| Announcement | Shrapnel Early Access launches March 12 This marks a new beginning for Shrapnel: new content released weekly, feedback gathered weekly, and gameplay refined in real time based on how it performs in your hands. This is Early Access. And we’re building it with you. Week 1: Deploy to Tokyo Map: Tokyo (Dusk) Mode: Stockpile — 4v4 objective-based combat Collect and deposit 300 grav-kilos of Sigma to your Grav-Sync before the opposing team… | — | |
| Community | Recon One Debrief Recon One Debrief: What We Heard, What We Fixed, and What's Next Hey Operators, Recon One was our first community playtest with Stockpile — and we want to give you a proper debrief. You were the first group to go hands-on with a major content drop all at once: new Operators and abilities, a new map, and our new 4v4 objective mode, Stockpile. That's a lot of new ground to cover in a single sessi… | — | |
| Community | Shrapnel Early Access coming to Steam Shrapnel Early Access coming to Steam! This is more than a milestone — it marks the beginning of a new chapter for Shrapnel. Over the past year, a small and dedicated team of developers and lifelong FPS players has taken the reins and rebuilt the game with a clear, focused vision. Shrapnel 2.0 represents the culmination of that work — a reset grounded in accountability, passion, and gameplay-fi… | — | |
| Community | Game Dev Update — February Hey Operators, Welcome to our latest dev update covering November through January. It’s been a packed period at the studio as we charge toward our upcoming milestones. With Recon One in December and the holidays right after, we’re bundling these months into one post. Before we dive in, huge shoutout to the team for the push since Recon One — the progress has been genuinely incredible, the momen… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.