
PATCH NOTES — Week 2 | 03/18/26
BUG FIXES
Fixed an issue where textures and VFX would late load when deploying into a match
Fixed a delay when attempting to pick up Sigma
Fixed an issue preventing players from changing Operators on the death screen
PERFORMANCE
Improved navigation across the environment to better support movement and flow
Fixed a major issue causing long load times and shader compile delays
Continued improvements to load times and late-join issues
UPCOMING (Weeks 3–4)
Weapon tuning pass once we see how the new Operators and weapons affect the battlefield
Base attribute adjustments (Health, Speed, Stamina Recovery, Stamina Total, Jump Height) to be addressed alongside weapon tuning as the new Operator mix becomes clearer