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ShrapnelNewsPATCH NOTES — Week 2 | 03/18/26
Game update

PATCH NOTES — Week 2 | 03/18/26

Shrapnel · published 18 Mar 2026, 17:07 UTC

All newsPlayers around this dateRead on Steam

PATCH NOTES — Week 2 | 03/18/26
BUG FIXES

Fixed an issue where textures and VFX would late load when deploying into a match
Fixed a delay when attempting to pick up Sigma
Fixed an issue preventing players from changing Operators on the death screen
PERFORMANCE

Improved navigation across the environment to better support movement and flow
Fixed a major issue causing long load times and shader compile delays
Continued improvements to load times and late-join issues
UPCOMING (Weeks 3–4)

Weapon tuning pass once we see how the new Operators and weapons affect the battlefield
Base attribute adjustments (Health, Speed, Stamina Recovery, Stamina Total, Jump Height) to be addressed alongside weapon tuning as the new Operator mix becomes clearer

More from Shrapnel

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In-game event9 Apr 2026Early Access Week 4-5Shrapnel Early Access – Week 4–5 Thank you to everyone who has continued to jump into Early Access each week. With a full Operator roster now in play and an expanding arsenal, we’re seeing more defined playstyles, stronger team coordination, and a clearer picture of how matches are evolving. We’re tuning based on your feedback and addressing issues as they surface. Before we jump in — a quick n…Game update9 Apr 2026April 9th Shrapnel UpdateAdded the first Free Battle Pass! Please see the release notes for full details and other fixes.Steam news7 Apr 2026Play With The DevsOperators, The Zone is evolving. This week, we're dropping the Free Battle Pass , everyone gets in on the rewards! And if you've been waiting to bring your crew into Shrapnel, the wait is over: team matchmaking is now live. Join us for Play With The Devs on Wednesday, April 8, at 1:00 PM PT and drop into live matches alongside the team building Shrapnel. Test the latest updates, run contracts w…