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SHRAPNELNewsPATCH NOTES — Week 3 | 03/25/26
Game update

PATCH NOTES — Week 3 | 03/25/26

SHRAPNEL · published 25 Mar 2026, 16:41 UTC · build 22490091

All newsPlayers around this dateRead on Steam

Thanks to 420, Tony and Apogee who were our hotfix test subjects in the Zone for the latest hotfix. Hotfix Update 3/25/26: We have shipped targeted hot fixes to improve combat readability, correct unintended mitigation, and refine weapon pacing.

  • Reduced Phantom default max health from 400 to 350.

  • Increased the body shot damage of the DMR.

  • Removed camera shakes during Sigma storms.

  • Removed camera shakes from grenades.

  • Reduced AR2 magazine ammo from 33 to 30.

  • Removed the teamplay effect on Phantom’s Sigma Shield (Blockade) that was causing allies to gain increased damage resistance while the ability was active.

  • Fixed an issue with the PSO and skybox that caused VFX flickering.

PATCH NOTES — Week 3 | 03/18/26
BUG FIXES

  • Fixed an issue where Phantom's Sigma Ability (Shield and Power Boost) FPV effects were not displaying

  • Fixed an issue where Phantom's Sigma Shield VFX would incorrectly appear active on late-joining players when taking damage

  • Fixed an issue where the AR2 Reload Animation was not matching the weapon model

  • Fixed an issue preventing players from climbing when using Sigma Shield (Blockade)

  • Fixed an issue where players could get into a state where they were unable to climb or mantle

  • Fixed an issue where dead bodies around the map had collision and were blocking pathing

  • Fixed an issue where Swan was receiving 3 multi-dash charges instead of 5 at ability level 3 when respawning

  • Fixed an issue where selecting a Stacking Trait would not save after navigating away from the screen

  • Fixed an issue where players could get stuck in a "fetching profile information" loop after entering the wrong password on the login screen

  • Fixed FPS drops when standing in a crater

  • Fixed FPS drops when collecting Sigma

  • Fixed the Revolver spread displaying inaccurately, causing it to appear as if it had reset

  • Fixed an issue where Stonewall had leftover VFX playing after using Shockwave

  • Fixed an issue where superfluous "E" and "Q" input prompts were visible on multiple front-end menu screens

  • Fixed an issue where navigating the front-end with E and Q had no audio SFX feedback

  • Fixed an issue where players could see out of bounds and shoot through walls under the bridges in Trainyard

  • Fixed an issue where the Victory / Defeat screen would only display correctly on the first match after launch

  • Fixed an issue where Picking up Sigma Clusters quickly could remove Sigma from play and cause desyncs at Drop Zones

UPCOMING (Weeks 3–4)

  • Continued weapon and Operator tuning as the full roster settles into the meta

  • Base attribute adjustments (Health, Speed, Stamina Recovery, Jump Height) alongside the tuning pass

  • Matchmaking and session flow improvements Game Performance Improvements

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