The Butler
Playing now
0+0 vs. yesterday
—of peak
All-time peak
09 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
09 Sep 2026
| Published | Title | Build |
|---|---|---|
| Lighting & Optimization Updatemajor Hello everyone, It became clear that a newer engine feature I was using was causing optimization issues for a small number of players. It took some time, but I completely rebuilt the lighting throughout the entire game and made several optimization improvements, along with a few smaller tweaks to improve objective clarity and gameplay flow. Thank you all for your continued support, patience, an… | — | |
| Refined Progression Updatemajor Update Notes · Reduced the amount of text in notes and journal entries by over 50%. · Removed the requirement to find the Library Key to access the library. While these weren’t major issues for everyone, I felt the game still contained more reading than necessary in certain areas. My goal has always been to make the lore easy to follow without overwhelming players with excessive text, and I hop… | — | |
| Refined Experience Updatemajor UPDATE PATCH NOTES • Tweaked the post-processing across multiple areas to help brighten darker environments and improve visibility. • A key item now has a subtle glow effect after some players were unintentionally missing it during gameplay. • Improved clarity in certain text prompts and interactions to make progression feel more intuitive without over-explaining. • Fixed an issue where some pl… | 23112771 | |
| Story Refinement Patch Some players had difficulty piecing together the story and were left a bit confused by the ending. It’s recommended to play the previous title first to become familiar with the universe. With that in mind, I’ve revised parts of the ending to better communicate the narrative and make key details clearer. I apologize for the confusion, and I hope these changes help provide a more complete underst… | — | |
| Fixed Rare Issue Causing Players to Get Stuck Fixed a rare issue that could cause players to become stuck during a brief interaction when observing another room. Progression should now continue as intended. I apologize to those that this affected. I did my best to test the game to its breaking point, but with new mechanics come new hurdles. I really appreciate those who reported the issue to me and continued on with understanding. To those… | — | |
| Minor Tweaks Gave the flashlight a wider radius of reach. Added two more candles in the basement for easier navigation. Made finding the way into the office easier. Thank you all for you support! | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 23 May 2026 | Sat | 14:55 | No patch notes · unannounced build | 23378411 | public | 1 | — |