Seventh Seal Demo
Playing now
0Sampling since 15:40 UTC
0.0%of peak
All-time peak
29 Sep 2026
Playing now
0Sampling since 15:40 UTC
All-time peak
29 Sep 2026
| Published | Title | Build |
|---|---|---|
| 0.2.0 - A complete rebuild of the Demo has arrived!major I heard the feedback loud and clear — so I tore the demo apart and rebuilt it from the ground up. This new version still uses the same core systems and engine, but the experience itself is completely different. The biggest criticism wasn’t just combat — it was that the game wasn’t scary enough. So I stopped tweaking and did a full overhaul. This demo is no longer a revision of the last one. It’… | — | |
| 0.14 is now Live! So of course, we have much improved lighting and fight mechanics. But also a slew of new bugs fixed. · Lighting had a drastic overhaul. Now everything is significantly brighter, the player now has a flashlight, and visibly, you now get to see the true beauty of the game. · Fight mechanics have changed for melee. Now, the swing has a cooldown of 1 second with a longer swing that has far more imp… | — | |
| 0.13 Update! - Improved Lighting Hey guys - I updated the lighting in this latest version - the game is now significantly brighter and easier to see. I also added a forward spotlight for Violet similar to other darker horror games. I hope you guys will be able to see the difference and will enjoy the game even more! | — | |
| Update 0.12 now live Couple new things added in 0.12 - these were requested changes from users. · Adjust swing mechanics - now instead of one swing, it's a forward swing and back swing for a more natural movement. · Fixed zombie hit detection - now zombies animate when hit - especially noticable when attacking slow-moving zombies. They can even be detected when they are being hit on the ground. · Added 4 achievemen… | — | |
| The trailer for "The Seventh Seal" is now up and running! Hey everyone, The new trailer for "The Seventh Seal" has been released - I look forward to sharing it with you guys and hope you check it out. Also got a request to adjust some elements with melee so now, Violet will have 2 swings and the zombies will animate to register the hit as well. Will update soon! | — | |
| 0.11 Update Small little patch based on watching playthroughs. · Added sparkle prefab on door at beginning of game. · Added instruction on door for quick introduction to gameplay. · Altered the closet jumpscare to be more effective. · Removed random marker location at end of trash room in security room hallway. | — | |
| The Seventh Seal Demo is now published and released!major The Seventh Seal demo is officially live, and I’m genuinely excited for everyone to finally get their hands on it. This is still very much a work-in-progress build, so things will break — and I’ll be hammering away at those issues as we push toward the full release next year. A few bugs already on my radar include: · Aspect ratio problems · Weapons defaulting to melee after cinematics · The nee… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 9 Sep 2026new | Wed | 15:40 | No patch notes · unannounced build | 25212169 | public | 1 | — |