Seventh Seal Demo · published
The Seventh Seal demo is officially live, and I’m genuinely excited for everyone to finally get their hands on it. This is still very much a work-in-progress build, so things will break — and I’ll be hammering away at those issues as we push toward the full release next year.
A few bugs already on my radar include:
Aspect ratio problems
Weapons defaulting to melee after cinematics
The need for a clearer indicator showing which cylinder you’re adjusting during lock combinations
Adding more variety to melee swings and enemy reactions.
If you run into anything else, please don’t hesitate to leave comments — your feedback is incredibly valuable and helps me make the game as strong (and cursed) as it can be!