Closed Circuit: Recursive Idle
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
212 Sep 2026
Playing now
0−1 vs. yesterday
All-time peak
212 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch 3 - v.1.0.6 Patch - v1.0.6 Changes: · Quantum-Era upgrades no longer can be upgraded beyond their limits. · Token multiplier in I/O at level 30 should no longer cause tokens to decrement. · Things that cost more than 9.22e18 should no longer be free due to integer overflow. · I/O upgrade limits have been re-introduced for balancing. · New "Salvage Random Node" button has been added to the token shop. You c… | 24842190 | |
| Game update | Patch 2 - v.1.0.5 Patch - v1.0.5 Changes: · Prestige feels less punishing. · Chance purchases and leftover currency now survive era converts, so Tokens / Caps / etc. keep dropping after you prestige. First Power upgrades are cheaper so the new era actually speeds you up. Older saves stuck with Chance at 0 get a small rescue on load. · Permanent Auto-Loop is now a tier 2 upgrade. · One purchase, permanent auto-lo… | 24800170 | |
| Game update | Hotfix 3 - v1.0.4 Hotfix 3 - v1.0.4 Changes: · Game will now save on quit. · Way is prepared for Cloud Saves. They should now properly sync between devices. · Small additional text added to "Auto Save Frequency" to better communicate what unit of time saves are made in. Please make sure to leave any feedback or bug reports in either the discussion section on Steam or on our Discord! I am actively working to addr… | 24747466 | |
| Game update | Hotfix 2 - v.1.0.3 Hotfix 2 - v1.0.3 Changes: · Added Quit Button to Pause Menu. Also renamed other buttons to be more accurate. · Firmware tooltip reworked to be less confusing. · Newly implemented I/O Caps removed. · Auto-Sort should no longer set nodes outside of bounds. · Auto-Sort now sorts in a way that attempts to maximize the efficiency of your current board. · Efficiency is now properly explained via too… | 24747183 | |
| Game update | Patch 1 - v.1.0.2 Patch 1 - v1.0.2 Changes: · Token multiplier now properly doubles token generation output instead of doing things in +0.7x increments. · Fixed name text overflowing into description on tooltip for nodes with long names. · Firmware Menu has been fixed and now properly distinguishes which upgrades are purchasable. · Firmware Menu now includes distinct markers to inform player of what "era" they n… | 24745232 | |
| Game update | Hotfix 1 - v.1.0.1 Hotfix 1 - v1.0.1 Fixes: · Firmware task bar button no longer opens a non-functional window. · Available firmware upgrades should now show tooltips. · When toggling firmware menu while hovered over a skill tooltips will now dissapear instead of remaining. · Green node description reworded to be clearer. · Now better describes the "self-loop" function of the node, rather than making it ambigious… | 24704660 | |
| Announcement | Release Date! Big news! Closed Circuit: Recursive Idle finally has a release date! Mark your calendars: the game will officially launch on August 10, 2026! Thanks to everyone who participated in the recent playtests. Your feedback has been incredibly valuable, and helped me confidently lock in this date. I'm excited for you all to finally be able to dive into the full experience. Stay tuned for a few more sn… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.