Firepoint Playtest
Playing now
0Sampling since 13:43 UTC
—of peak
All-time peak
08 Sep 2026
Playing now
0Sampling since 13:43 UTC
All-time peak
08 Sep 2026
| Published | Title | Build |
|---|---|---|
| Update Notes for Patch 0.1.4 Some bug fixes, balance changes and new content. · Seed synchronization when there are 3+ players should be fixed now. · Crashes on client leaving game should be fixed. · Elevator clipping spots should be fixed. · Buffed min and max damage of some weapons. · Buffed max ammo for some weapons. · Buffed the clip ammo for some weapons. · Fixed issue with framerate limit resetting in steam lobby. ·… | — | |
| Update Notes for Patch 0.1.3 Some fixes and new content. · Many changes to settings menus. · Quality still acts as presets but there is a new one called custom where you can mix settings. · Changing any presets individual setting automatically switches the quality preset to custom. · Shadows settings now works and also writes light settings. · Added Render Scale slider. · Added HDR toggle. · Setting Anti Aliasing now works… | — | |
| Update Notes for Patch 0.1.2 Some fixes, QoL, balance changes and new content. · Fixed issue with objective rooms not always triggering NPC spawning due to a NullReferenceException in IsAnyPlayerInRoomCarryingItem() check. This could also lead to situations where the room did not register events anymore like inserting a power core into the holder. Thus causing a soft lock. · Fixed NullReferenceException when dying and star… | — | |
| Update Notes for Patch 0.1.1 + Crash hotfixes The following optimizations have been made for now to counter crashes: · Changed default renderer to DX11 · Tickrate decreased to 64 from 128. · Simple culling in coop mode. · Framerate limit set to 144. (Temporarily only, will be able to toggle v-sync or set hard framerate limit in settings later) · Started to allow tick dropping for a maximum of 3 ticks per frame, this should rarely happen. T… | — | |
| Update Notes for Patch 0.1.0 Lots of fixes and polish. Huge focus on the new coop mode. · New rooms · NPC AI improvements · New enemy NPC · New room types · New objectives · Minimap improved · Stair walking fixed · Enemy, object, player outlines · HUD for objectives in coop mode · New animations · Player animation IK constraints · Materials have normal, specular, height and occlusion maps · Better physics and collision · S… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 8 Sep 2026new | Tue | 13:36 | No patch notes · unannounced build | 25188264 | public | 1 | — |