Update Notes for Patch 0.1.4

Firepoint Playtest · published

Some bug fixes, balance changes and new content.

  • Seed synchronization when there are 3+ players should be fixed now.
  • Crashes on client leaving game should be fixed.
  • Elevator clipping spots should be fixed.
  • Buffed min and max damage of some weapons.
  • Buffed max ammo for some weapons.
  • Buffed the clip ammo for some weapons.
  • Fixed issue with framerate limit resetting in steam lobby.
  • Flamethrower now deals correct DoT damage when clients use it.
  • Using sprint when in water makes swimming a bit faster.
  • Increased stamina regen from 3 to 5.
  • Increased player max stamina from 100 to 200.
  • Added universal ammo, this currently fills the players ammo by 20%
  • Added health, armor and ammo pickups that float towards the closest player when in range, and are automatically picked up.
  • Replaced ammo drops with universal ammo on NPC loot table.
  • Replaced normal health and armor pickups with drifting health and armor on NPC loot table.
  • Added a out of bound kill plane for all physics based objects. They despawn if they fall for 300 units without making contact with anything. (This does not apply for objective based items, since they are required to complete objective rooms. They are instead teleported to the location they last had contact with the ground) This has not happened yet but is a good safe guard.