Fugitive Free Rider
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
010 Sep 2026
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
010 Sep 2026
| Published | Title | Build |
|---|---|---|
| Update 1.0.10 Fixed an issue where the player could attack the shop character after using the shop | 22452473 | |
| 1.0.8 Update Fixed an issue where normal attacks would occasionally fail to register properly after a heavy attack. Improved the animation transition back to the default motion after taking damage. Fixed an issue where enemies could get stuck at the subway entrance on the map. | — | |
| 1.0.7 Update Added correction logic for various physics collisions that launch the character into the air. (Mitigates the issue where the character is lifted into the air.) | — | |
| 1.0.6 Hotfix Fixed an issue where pressing the F12 key caused the remaining enemy count to display as 1002, disrupting the game flow. Fixed an issue where the remaining enemy count would intermittently display as 1002, disrupting the game flow. | — | |
| 1.0.5 Update \ Fixed an issue where an attack hitbox remained behind the boss Seno after using Rage Arts. \ Increased the startup speed and animation speed of Hajiyu’s first attack. Increased the duration of the second hit of Hajiyu’s Rage Arts. | — | |
| 1.0.4 Update \ Added logic so that defeated enemies during stage progression no longer block the player's path. \ Fixed an issue where small thresholds could block the player's movement. | — | |
| 1.0.3 Update \ · Fixed an issue where Hajiyu’s first combo attack could not be canceled. · Rebalanced the values of enemy attacks that launch the player into the air. \ · Applied hair physics to Boss Angbo. · Adjusted the skin tone of Maid Mazet. | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 22 Mar 2026 | Sun | 12:06 | Update 1.0.10 | 22452473 | public | 1 | — |