Fugitive Free Rider
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
011 Sep 2026
Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
011 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 1.0.7 Update Added correction logic for various physics collisions that launch the character into the air. (Mitigates the issue where the character is lifted into the air.) | — | |
| Game update | 1.0.6 Hotfix Fixed an issue where pressing the F12 key caused the remaining enemy count to display as 1002, disrupting the game flow. Fixed an issue where the remaining enemy count would intermittently display as 1002, disrupting the game flow. | — | |
| Game update | 1.0.5 Update \ Fixed an issue where an attack hitbox remained behind the boss Seno after using Rage Arts. \ Increased the startup speed and animation speed of Hajiyu’s first attack. Increased the duration of the second hit of Hajiyu’s Rage Arts. | — | |
| Game update | 1.0.4 Update \ Added logic so that defeated enemies during stage progression no longer block the player's path. \ Fixed an issue where small thresholds could block the player's movement. | — | |
| Game update | 1.0.3 Update \ · Fixed an issue where Hajiyu’s first combo attack could not be canceled. · Rebalanced the values of enemy attacks that launch the player into the air. \ · Applied hair physics to Boss Angbo. · Adjusted the skin tone of Maid Mazet. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.