Life is Hard
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
112 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
112 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Northern vibes For the last two months we've been working hard on the upcoming patch. I'm happy to announce that it will come out in the next few days. Important changes were made in sound design - there will be two new soundtracks and a plethora of new sound effects - 4 per weapon/armor type. So, I'm proud to introduce you to the new nordern raiders theme: This theme was heavily inspired with the northern fo… | — | |
| Game update | New world map, shields and weapons Hello everyone! Pirozhok Studio is here. I'm glad to announce new mechanics for today's update. There are so many of them that I could hardly find where to start. Gameplay changes: · First of all, world map was changed. Eastern Kingdom, Islands and naga were removed from the game. World map looks like that now: Nord location's appearance was also changed - now it's a rocky sea shore: · Differen… | — | |
| Community | Announcing new patch & plans for the future Hello, ladies and fellas! It's been a long time since I wrote a post on Steam - much was changing in my life, so I had time only to support the project and fix the bugs you found. However, I'm in charge again, and I'm glad to announce some new features & mechanics for the next patch: UPD: it's not out yet, this post is just an announce! · First of all, money is finally going to appear in Life i… | — | |
| Community | Something great incoming Check out a new interface mockup | — | |
| Community | Still Alive. Greetings! After a long pause caused by an absence of money we are ready to continue our development. Let’s start with a report about work we done. Recently we’ve added feudal villages, which can be built after reaching a certain level of a development. Agricultural, industrial, mining or blacksmithing villages can be founded. They will share some of their resources with a player once in a whil… | — | |
| Community | Unique spells and plans. Hello! Life is Hard devs are on (the) line. As a minor patch, we've introduced unique spells for each god instead of "hand of vitality". This is how they look like now: What would you like to see in Life is Hard? We've been thinking for a while about adding more wandering traders/caravans with different tools/improvements to sell, but we're unsure if this is what our game needs right now. Pleas… | — | |
| Community | Villages' conquest. Hello, dear members of our community! The developers of "Life is Hard" are on line. It's been almost 3 months since the last documented update, and we think that it's time to shed a light on everything that happens behind the scenes of our production plant. About what we have done Yesterday we've pushed the last update before a big work we're going to do (written about it below), which contains… | — | |
| Community | Master of the Wild (0.92 patch). Hi there! It's Life is Hard developers. We've been working on this patch for one month and a half and are glad to finally show it to you. Graphics changes: · We've redrawn trees and the forest. We've also redrawn some flora & fauna animations. Now nature looks really alive! Before: After: · Now every god's temple looks really unique! Gameplay changes: We've just returned from DevGAMM Minsk 2017… | — | |
| Community | Discord verification and some more Hey, folks! I'm proud to tell you that our Discord channel is verified now! Join it and feel free to ask any questions, I'll help you out as soon as possible: P.S. The new patch is coming! Here are some sneak peeks: P. P. S. I would like to express my appreciation to all of you awesome guys who report bugs on our Steam Forum, support me with kind words and keep playing. This is the very thing t… | — | |
| Community | New logo. Game's logo is not as important as it's content and amount of bugs, but it represents the game. That's why I decided that a new brighter logo would be a good idea. What do you think about it? | — | |
| Community | Sale Life is Hard is on weeklong sale now. Get it with a 40% discount! The sale lasts till October 16. | — | |
| Community | The nordic town is dead, long live the nordic town! Hi there, guys, it's Life is Hard dev. I've been working on new content recently and I'm proud to show it to you. I've decided that the nordic town looks pretty ugly and outdated. That's why we've redrawn it. Here are some sketches and the final version: We've also redrawn heroes' spells icons...: ... and farms: Now wells have visual representation of their reach: Talking about minor changes, I… | — | |
| Community | German translation Is there anyone who wants to translate Life is Hard into german language? Would be much appreciated (and payed). UPD: Thank you so much for your support! Here goes the link, so anyone who wants to help can edit it: Just change russian translation to the german one. And please be careful with all these comas, quotation marks and semicolons! Translation example: "English phrase" | "The same phras… | — | |
| Community | New save-load system. We've been working on a new system quite long and are finally ready to present it to you. It's much more stable and works faster than the previous one. That doesn't mean that your previously saved games won't load anymore though - the new system works fine with the old files too. The update will become available for downloading later this day. | — | |
| Community | Exploring the world. Hello everyone! We're glad to present you our next update. · Sidequests. We've come to the conclusion that there's absolutely nothing to do in the game's world, so these two month we have been working on the quests outside the village. Now you can talk to the ghost fisherman near the sea, save a child from the bandits' claws and expel nord deserters from the ancient ruins. · The world. Now expl… | — | |
| Community | New Lands. Hello everyone! After about a month we're ready to present you a new update, which diversified the world outside your village. Numerous bugs were fixed, new landscapes, new enemies, outposts and many other things were added. Now let's have a closer look at these changes. 1. The overworld. We thought that the background had a lack of diversity, so now you can see a beautiful landscapes with beau… | — | |
| Community | Really hot update. Greetings, community! After two months of hard work we are finally ready to present you a really HUGE update. So, let's begin. Interface: · New production interface. Now a player will be able to choose how much production a building produces per day. You don't have to click the soap icon a million times per day anymore! · New map. Now there are two maps in fact - a global map and a village map.… | — | |
| Community | Deep North Folks. Greetings, community! We've released a major update which improves some user interfaces, basic gameplay mechanics and adds light infantry (berserkers) and new animations for nords. New UI for workers. It can be seen clearly now that every minion has his own perks. Mood level is shown with different smiles. A player can understand whether a minion believes in god or not by the ankh. Workshop. A… | — | |
| Community | New narrative trailer. Hello, community! Today we're pround to present you the new narrative trailer we had been working on last weeks. Soon we'll make a gameplay trailer, which will be uploaded on Steam. | — | |
| Community | New animations. Hello everyone. We're back from winter holidays and now we're ready to continue the development. As a matter of fact today's update has only a half of planned content as we wanted to release some major fixes. We've decided to update minions' animations by adding new variations and making them dependent on some game's events. Thus, walking animation of a tired minion will be different from the a… | — | |
| Community | New Year's Eve. I've just finished working on the New Year update. It adds the Winter Sun Circle Fair, where players can purchase various gifts and accessories for their Christmas trees. For example, you can trade wood for sweets with Father Frost (it's cold in the north, so he needs to fill his fireplace with something). Those, in return, can be given to elves so that they would give you various gifts, be it… | — | |
| Community | Untitled | — | |
| Community | Dialogs. Greetings, community! We've just released a small update that adds dialogs between minions in their spare time. | — | |
| Community | Enhancing gameplay. Greetings, community! We're glad to share information with you about the latest update. All animations are synchronized with sounds and actions now. Dealt and received damage is showed during the battles. The god selection menu was reworked. Much useful information was added, including spell descriptions and video-previews. The font was also improved. Now it supports Spanish and Italian special… | — | |
| Game update | VERY huge update. Greetings, community! We've done a painstaking work on "Life is Hard" and now we can say with confidence that it was a big step to the game's full release. Moreover, the list of changes appeared to be very huge, so we decided to break with tradition and write a changelog. ¯\_(ツ)_/¯ A small notice for users of 64-bit Windows: we've recently updated the method of switching between builds, so we s… | — | |
| Community | Renewing nomads. Greetings, community! We've prepared graphics improvement and the continuation of the storyline in this update. We remind you that with the implementation of the storyline some old save files could work incorrectly. In this update we've replaced the English voice acting with a new, higher-quality one, to remove the accent. We're working hard on the plot of the game. This time the changes affect… | — | |
| Community | A storyline. Greetings, community! We're ready to present you the update we've been working on. As we mentioned before, we're starting to implement a storyline. This update contains the beginning of the story. Now mercenaries have the same direct control system as soldiers. We've reworked the balance. Now the basic damage of worker minions is reduced to 3 points. However, boars damage was slightly decreased… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.