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Life is HardNewsMaster of the Wild (0.92 patch).
Community

Master of the Wild (0.92 patch).

Life is Hard · published 23 Nov 2017, 15:38 UTC

All newsPlayers around this dateRead on Steam

Hi there! It's Life is Hard developers.
We've been working on this patch for one month and a half and are glad to finally show it to you.

Graphics changes:

  1. We've redrawn trees and the forest. We've also redrawn some flora & fauna animations. Now nature looks really alive!

    Before:

    After:


  2. Now every god's temple looks really unique!

Gameplay changes:


We've just returned from DevGAMM Minsk 2017 conference. We took a lot of feedback from there and made some changes in gameplay mechanics according to it.

  1. We've changed the reproduction system interface. Now a player can choose which minions to make to reproduce.
  2. We've also implemented a new building area
  3. Many of you said that there are too few types of weapons and equipment in general. We have begun working on this with the introduction of a spear - a weapon that will allow your soldiers to attack enemies from a long range.

  4. Many of players complained that there are too few personal traits in the game, so we've decided to introduce some new traits:
    • Callous - this minion won't regret his neighbours' death. Neither will he regret anything except lack of food in his belly.
    • Responsive - this minion will overreact to everything - be it death of a villager or a butterfly.
    • Glutton - this minions LOVES eating. Its health is increased.
    • Light eater - this minion doesn't eat al all. Its health is decreased.
    • Sociable - this minion loves chatting with everyone!
    • Loner - this minion prefers staying silent while others talk.
    • Teacher - other minions gain experience in different jobs while chatting with this guy.
    • Bonehead - this minion doesn't improve their skills in jobs at all.
    • Carnivore - this minion prefers meat. Unhappy when there's none in your settlement.
    • Herbivore - this minion prefers vegetables and fruit. Unhappy when there's none in your settlement.
  5. To increase replayability we've implemented a random spawn of some key objects: river, altar, bandit & mercenary camp.
  6. Northern citizens. When enemies arrive, men take up arms and women hide in the town hall.

Bugs


As always, we've done a huge work on fixing the bugs. Thanks to everyone who report bugs on our Steam forum!
That's all for today. Have a good weekend!

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