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Life is HardNewsNew world map, shields and weapons
Game update

New world map, shields and weapons

Life is Hard · published 10 Mar 2019, 14:50 UTC

All newsPlayers around this dateRead on Steam

Hello everyone! Pirozhok Studio is here. I'm glad to announce new mechanics for today's update. There are so many of them that I could hardly find where to start.

Gameplay changes:

  • First of all, world map was changed. Eastern Kingdom, Islands and naga were removed from the game. World map looks like that now:Nord location's appearance was also changed - now it's a rocky sea shore:
  • Different difficulty levels were finally implemented.
  • Your subjects have learned to construct two new buildings! A school will help your minions to improve their skills in different professions. You'll need a minion with a "Teacher" trait or a master in one of professions to make it work:A market attracts trading caravans from other towns, bringing money to the settlement:
  • Meat the mages! You can train mages in a wizard tower. Mages can wear robes and leather armor and use wands as weapons. Low armor is compensated with high damage and high effectiveness against heavy armored units.Mage without a wand:Mage with a fire wand:
  • Shields were implemented. Soldiers can use one of three shield types -a round shields, kite shields and tower shields. Every one of them has advantages and disadvantages. Shields can be crafted in the workshop.
  • Mercenaries were redesigned. Now you'll be able to hire those cutthroats instead of five similar units. Every one of them has their one weapon and armor types:Before:After:
  • You'll be able to find treasure in the mine. Or ruins of an ancient settlements. Explore carefully!
  • Two new weapons were added. Military picks effectively puncture heavy armor, and two-handed axes deal terrible damage to unarmored units:
  • Two new effects were added. Some weapon types provoke bleeding, dealing periodic damage. Weapons of the undead might provoke poisoning, making your units miss with a 40% chance.
  • New traits were added:1) Undead slayer - your unit deals 25% more damage to the undead
    2) Nords slayer - your unit deals 25% more damage to the nords
    3) Fear of undead - your unit deals 25% less damage to the undead
    4) Fear of nords - your unit deals 25% less damage to the nords

Control changes:

  • Hero and soldiers can descend into the mine now.
  • Workshop interface was noticeably changed. Items were divided into three types - "weapons", "armor" and "miscellaneous":
  • Soldiers Control panel was also changed - now they have personal traits:
  • Behaviour mode or attack move for all chosen units were implemented.
  • Pressing Shift you'll move to a free minion now.
  • Pressing Tab one chooses hero, pressing it twice will move the camera to him.

Graphic changes:

  • Banners were redesigned:
  • Loading screens were redesigned:
  • Helmets were redesigned too. Ancient helmets might be dropped from the skeletons. They are slightly better that the leather ones, but are quite bulky to use, slowing your minions down:
  • Names and appearance of the minions were redesigned:
  • Iron armor and weapons were redesigned too.

Bug fixes:

  • Incorrect hero behaviour in battles
  • Impossibility to hire minions to farms using the control menu (T)
  • Incorrect soldiers and mercenaries behaviour near hunting minions
  • Incorrect rations pictures after loading the game
  • Incorrect dialog texts after loading the game
  • Incorrect villagers behaviour
  • Massive dear migration
  • Incorrect ore spawn in the mine
  • Incorrect bears behaviour
  • Incorrect fence length on the background
  • Incorrect bakery sprite after loading the game
  • Ore and stone amount that is gained from villages was slightly decreased
  • Minions quit their job after bathing
  • Minions bug out after hiring them into the mine using control panel
  • Ammunition choice bugs out using control panel
  • Goblin and dwarf traders bug out
  • Incorrect expedition wagon behaviour
  • Heroes ranged attacks bug out
  • Quests are not loaded
  • Towers are not loaded
  • "No soap" icon bugs out
  • Catapult armor type is not shown
  • Incorrect skeletons behaviour during the daytime
  • Incorrect underground skeletons behaviour
  • Incorrect support beams sprites while building
  • Buildings overlap
  • Childrens' heads bug out
  • "Fighter" and "Puny" bug out
  • Forest background bugs out
  • Nords bowmen' armor types bug out

That's all for now, folks! I'm planning to implement secondary weapons for arches and random words generation. Share your opinion and don't forget to join our Discord-channel!

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Game update6 Jun 2019Polishing and bug fixingHello everyone, friends! Pirozhok Studio is in touch. Today's patch has brought some new mechanics and significant improvements of the existing ones. Let's take a closer look! New content. · New threat. Rebuilding another area undreground, a player may run into cobolds , searching for ore and gems. After beating the cobolds, a player will be able to claim their treasures. · Heroes rework. Heroe…Community13 May 2019Bug fixingHello everyone! Just wanted to announce that I'm currently focused on bug fixing and thank you for your help. Together we've managed to fix about 30 bugs and small glitches in 10 days! I'm also working on new content - new gathering system and decorations are to appear really soon! If you want to help me in bug fixing, join our Discord: Sincerely yours, Life is Hard dev.Game update29 Apr 2019Random events, world generation, personal traitsGood day everyone! Pirozhok Studio is in touch. Today's patch affects the late game. Many players told us there was nothing left to do after beating the nords and the necromancer. Well, the time has come to change it. Random events. I've done a great work on new random events, which may happen with your settlement in the late game. · First event that I proudly present to you is the undead scour…