Winds of Valen
Playing now
53+3 vs. yesterday
13%of peak
All-time peak
403Apr 2026
Playing now
53+3 vs. yesterday
All-time peak
403Apr 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 1.15.1 fixes Fixed possible scenario where only exit to caves is through a route blocked by cave randomization. · Increased first collapse delay to 30-60s from 5-10s. · Increased how blue the final threshold on the dwarven smelter runes are. | 24988407 | |
| In-game event | Dwarven Mine and Smelter Improvements For this week's update we are addressing some of the issues of the dwarven mine and smelter for better experience. If you found the new dwarven mine frustrating before, we hope you give it another shot with these improvements and we would love to hear feedback on how it feels now. Improvements · Improved the visual clarity of collapsing rooms to make it obvious when it will collapse. · Paths to… | 24971239 | |
| Major update | Smithing Rework and Abandoned Dwarven Mine Outpost We are very excited for todays massive update, smithing is getting overhauled to add more depth and to tie into future skills. Along with this we are releasing high level mining and smithing content in the new abandoned dwarven mining outpost. This of course means new armour set! Smithing Rework · Smithing recipes reworked, anvil is now used to process metals and a new workbench is for making e… | 24883747 | |
| Community | Smithing Rework is Coming The smithing rework is releasing this weekend! The exact times are: Sunday, 23 August 2026 12:00 pm, NZST Sunday, 23 August 2026 12:00 am, GMT Saturday, 22 August 2026 8:00 pm, EST We are very excited for this update, not only does it add depth to the smithing skill and lay the ground work for future skills. It also is coming with a new high level mine with unique gameplay, a new more advanced… | — | |
| In-game event | Resource Backpacks We aren't releasing the Smithing rework this week as it isn't quite ready yet, but we are instead releasing Resource Backpacks. These will allow you to collect a lot more resources before needing to take a trip to the bank. Resource Backpacks · Added two new resource backpacks. Fish crate and Ore sack. These backpacks are also available to free to play players. · Resources (ores and fish) will… | — | |
| In-game event | Next High Level Boss Vote Result and Name Change Our very first vote has finished and the results are now available to see in game! Thank you everyone for voting! We are pretty happy with the result as we were hoping to add this boss in first so it's awesome to be aligned with the community. As for the smithing rework update, we are still working hard on it and we are aiming to release it next week. Feature · Added a "Name Change" tab in Mana… | — | |
| In-game event | In-Game Voting and New Potions Our very first vote for the next high level boss is now live! We are excited to find out which boss the community wants to see first. Voting · Added Voting Stands next to the bank in every town. · Voting requires an active membership and a total skill level of 350. (Requirement details will display in the Voting UI if you do not meet them). · Note that: · You are allowed only one vote per accou… | — | |
| In-game event | Attack Move Click, QoL and Fixes The Attack move click feature was originally planned for the PvP update but we decided to bring it forward because we felt this makes a big improvement for archery and magic combat. Attack Move · You can now press Shift + Left Mouse Click to perform Attack Move. · Your character will move toward the clicked location and automatically attack any enemy in range closest to your click. Quality of L… | — | |
| In-game event | Cavern QoL, Fixes and What's Next First of all, we want to say thank you to everyone for supporting us with a membership purchase. It means the world to us and we are very excited to create more content for you to enjoy. Here is our plan for the next few updates: · Our next content update will be in 3 to 4 weeks. This will come with a new level 60 ore, a level 60 armour set, and a smithing rework. · We plan to run our very firs… | — | |
| Major update | Membership, Valen City and Cavern Our biggest content update is finally here! Thank you everyone for being very patient with the update. We will be reverting back to the weekly update schedule. Membership We are introducing a membership pass model for accessing new content, this is our only monetization we will do as we do not want to introduce any MTX even if its just cosmetics because we believe the game is more fun without i… | — | |
| Community | Membership is coming! With membership coming this week 9 July 2026 5:00 PM PST / 8:00 PM EST / 10 July 12:00 AM GMT . We wanted to share some of the new content you can expect in the update, while not spoiling too much. New Cavern Lava cavern with new level 60 mobs and boss New highest level sword and shield Crystal cavern with new level 50 mining rock Goblin cavern with new level 35 mobs and boss New Quest Without… | — | |
| Community | Membership Update Release Date Membership will come out on 9 July 2026 5:00 PM PST / 8:00 PM EST / 10 July 12:00 AM GMT . This is definitely later than we initially expected. We hit two major setbacks that led to this: 1. We underestimated some of the work around building the foundational quest systems and building Valen City. 2. One of us was unfortunately sick for a couple of weeks, limiting the amount of hours they could… | — | |
| Community | Another Progress Update There will be no update again this week. Valen city's level design is progressing nicely and we are not ready to share it yet but here are some snippets for the upcoming bosses. Note that visuals are not final. You can find the videos on our discord . | — | |
| Game update | Progress Update There will be no update this week, as we have been focusing on the members update and we were also sick for few days. To give you a quick look at our progress: · We have finished the new bosses' mechanics and have started working on the visuals. For high level boss, we currently can't beat it ourselves with flat 70s stats but we could with more practice which is exactly the kind of difficulty w… | — | |
| Game update | Another Small Update We are still working hard with the members update and making good progress. We are working on things like dialogue system and challenging new boss mechanics. We also want to congratulate 'Banne' for being a first player to reach max level 100 in Attack Skill! Bug fixes · Fixed skeleton pioneer boss not scaling more than intended. · Fixed burn visual effects persisting. · Fixed some items not be… | — | |
| Game update | Small Update We are still working towards the members update with things like quest systems, members items and members bank. We have some small improvements we have made along the way. Quality of Life · Bank UI layout has changed for improved visibility. · Fish tab in fishing skill info now also displays required baits. Bug fixes · Fixed jewellery with gems not interacting properly with note exchange. · Fix… | — | |
| Game update | Small Fixes We are doing another small patch to fix the following bugs · Wands and Staves not functioning correctly on the combat bar · Potion Making cauldron visual issues | — | |
| In-game event | Stackable Jewelleries and Magic Weapons We are hard at work on the Members update that is coming with high level content, this isn't ready yet but we have some fixes and QoL improvements that we have made along the way. Quality of Life · Rings, Amulets with empty sockets and wands and staves with empty charges are now stackable in bank. · New stackable items can now also be noted. Bug fixes · Fixed transferred character's statistics… | — | |
| In-game event | Character Transfers and Fixes Since we have deprecated Non-Steam accounts, we have added a system to transfer characters off Non-Steam accounts to your steam account. Please note, Non-Steam accounts can no longer create characters and transferring characters is only available to these deprecated Non-Steam accounts. We also have some small fixes. Feature · Characters Transfer system. (Only for deprecated Non-Steam accounts)… | — | |
| Community | Monetization & Development Roadmap As we move forward with the development of Winds of Valen , we want to clarify our plans for both future development and monetization. We know monetization isn't glamorous, but how it is handled can fundamentally affect gameplay and ultimately make or break a game. We believe you deserve full clarity on the game’s future and how we intend to support its development long-term. Our Core Commitmen… | — | |
| In-game event | Map and Skill Info This week I unfortunately got sick so we decided to work on something simpler. After watching TheLazyPeon's awesome new video we were reminded of some important QoL that we had always planned to do but never gotten around to. Feature · Map, can be opened with the default key 'M'. Contains icons for Banks, Crafting Stations, Gathering Spots, Shops and Respawn points. · Skill info can be opened b… | — | |
| Community | More Servers! Due to recent influx of player we have opening more servers. Server 4 - USW Server 5 - EU Server 7 - USE | — | |
| In-game event | Magic Balance, Fixes and QoL Smaller patch that brings some much needed balance to essence and some nice QoL. Feature · New worm bait tiers, tiny, small and medium. Small and medium can be dropped by higher level skeletons and can be used as small and medium fishing bait respectively. · You can now un-charge wands and staffs to refund stored essence by right clicking in inventory. · You can now reset XP/hr tracker by right… | — | |
| Major update | Magic Update Magic is finally here along with a new boss and a trinket slot! Feature · Added magic skill. · Added fire, ice and lightning wands. · Added Magic power stat to magic gems and jewelry · New Fire Lich boss. · Added new Trinket equipment slot. This slot is designed to give utility providing items, you can expect more trinket items in the future. Balance · Enemies stats have been updated to include… | — | |
| Community | Magic is Coming! This weeks update has been delayed a couple of day so we can finish magic! At 19 April 2026 3:00 PM PST / 6:00 PM EST / 10:00PM GMT we will update the game with Magic disabled. Then at 19 April 2026 4:00 PM PST / 7:00 PM EST / 11:00PM GMT we will enable Magic. | — | |
| Major update | Characters and Performance Improvements Character System We are introducing a new character system, after logging in you will be presented with a character selection screen. You can have up to 3 characters per account. You will be able to see a preview of your accounts as seen below before logging in. You will now have a player name and a character name, this will look like "CharacterName(PlayerName)", unless they are both the same a… | — | |
| In-game event | Server Performance and Fixes Smaller update while we work towards magic and characters, we have made some improvements to server performance to address concerns and some fixes. Bug fixes · Doors having collision when open causing players to get stuck, gates still have collision when open. · Arrows sometimes never landing when target is running away. · Archers sometimes standing still and not shooting. · Float fern in map.… | — | |
| Major update | Valenport Update New area expansion Valenport, we spent a lot of time improving our tools for this one, which paves the way for much more NPCs and building with interiors. Feature · Pirate Boss with two unique drops. · Multiple Pirate variants with unique drops. · Door Stuck system, too many frequent door open/closes get the door stuck in an open position. · First batch friendly NPCs! They don't do much yet, bu… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.