Nightholme
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Grimrunner Tales - Bitter Fruit Let us make something quite clear: we positively adore witches. Any occult practitioner, really, regardless of tradition, lineage, or method, walks a path worthy of dignity. It is delightfully audacious when mortals attempt to harness the powers of the beyond. But those are human practitioners, my darling killers. Today, we are discussing something far less seemly. Make no mistake, Seers are no… | — | |
| Community | Inside Nightholme Hello everyone, Today, we wanted to share something a little different. This video offers a closer look at the creative foundation behind Nightholme and the ideas continuing to shape its development. We discuss horror as reflection, transformation as both power and sacrifice, and the way narrative, art, music, and design work together to build the world of Wraithford. More than anything, this p… | — | |
| Community | 50,000 Wishlists on Steam 50,000 Wishlists on Steam. Well… That’s an interesting number. For a project that began as an idea, a few sketches, and a team stubborn enough to believe in a city full of monsters, mysteries, and questionable life choices, this milestone means a great deal. More importantly, it wouldn’t exist without all of you, Grimrunners. Whether you’ve been here since the first reveal, joined us more recen… | — | |
| Community | Grimrunner Tales - Apex Predator There are certain shortcomings inherent in the human form. Such soft little hands and dull little teeth, and that precious upright posture you’re all so proud of. A miracle you survived long enough to invent paperwork. Still, you have your minds, don’t you? Strategy, memory, reason…Surely these compensate for such depressingly mediocre strength, speed, and senses. You are, after all, the planet… | — | |
| Community | Your Voice Can Save You. Or Betray You. Hello Grimrunners, Today, we’re finally ready to talk about a feature that can mean the difference between life and death in Nightholme: your voice. Your Voice Can Save You. It Can Also Give You Away. Most multiplayer games treat voice chat as a utility. In Nightholme, we want it to feel like part of survival itself. So today, we’re giving you a first look at our proximity-based voice communica… | — | |
| Community | Grimrunner Tales - Pulling Silk Most Grimrunners never ask where the contracts come from. Sensible, really. You take the money, kill the horror, and try to ignore the nightmares that come after. Now and then, however, one of you curious little darlings starts tugging at loose threads. It’s a well-established fact that something larger lurks behind the tidy face of Brineheart Solutions, after all. Terribly difficult to keep an… | — | |
| Community | Grimrunner Tales - Fishermen’s Rock Ah, dear, sweet Wraithford. A quaint little harbor town perched upon the gray New England coast. Stroll through the fog along weathered docks and rotted pilings. Tour the magnificent railway station, a symbol of the region’s growth and prosperity. Gaze upon the tall black spire on the hill, which no one built and no one can reach. Peer into the vast chasm swallowing the road, or visit the histo… | — | |
| Community | Grimrunner Tales - Another Run, Another Ledger If you intend to profit from your time in Nightholme, sooner or later you’ll have to make a deal. When that moment comes, Brineheart will be waiting. Contracts and tonics, Nocturn and Bindling parts. Every civilized necessity for the discerning Grimrunner looking to survive the night. Brineheart keeps your work steady and your inventory stocked, all at competitive rates. And should they seem a… | — | |
| Community | New Nightholme Gameplay Trailer Revealed Hey everyone, Pedro here. We’ve just dropped a new gameplay trailer for Nightholme. It’s pulled straight from our current pre-alpha build and gives you a glimpse of how a match unfolds, from the descent into the city to the moment things start going wrong. You’ll get a look at some of the creatures roaming Wraithford, the risks waiting in the dark, and a few of the decisions you’ll probably reg… | — | |
| Community | Grimrunner Tales - Going Over In Nightholme, you will not merely hunt monsters. You’ll make the aggressively optimistic decision to assume their forms. Surely nothing can go wrong there. Before you so much as set foot in the city, you’ll select a formulation of the Nocturn serum, determining which Grimspawn you’ll be channeling for the evening. Do try to let wisdom guide you. The ensuing transformation is not simply cosmeti… | — | |
| Community | Grimrunner Tales - Going Cheap Power whispers such charming lies. You deserve it, don’t you? You’re different. You’re special. And the price is so small. A memory here, a bit of mercy there. Hardly anything at all. Oh, how eagerly you agree. As a Grimrunner, you survive through caution, awareness, and timing. As a Grimspawn, you gain terrible strength and a presence no one can ignore. It feels magnificent. For one bright mom… | — | |
| Community | Grimrunner Tales - Tithe Ah, the coveted Terror Seed. The distilled essence of an eldritch abomination. A living remnant torn from something that once believed itself immortal. Some might insist humans have no business holding such profane power. But in Nightholme, business is precisely the point. These are not trophies, nor simple “loot.” Each Terror Seed is a conquered will, compressed into something you can carry… i… | — | |
| Community | Grimrunner Tales - Room With A View There are a thousand reasons to suspect a Grimspawn is nearby. Mysterious deaths. Missing limbs. Shapes in the stone that make your eyes bleed. All of them dramatic. None of them concrete. If you really want to be sure, look for the Gloom. Gloom is the creeping rot Grimspawn spread about your delightful little world. A physical substance, yes. Dark and malignant and growing. It seeps in through… | — | |
| Community | Grimrunner Tales - Bottoms Up There’s that old saying, “Those who fight monsters become them.” In Nightholme, we take that quite literally. It’s the price of admission, really. You can’t stroll into Grimspawn territory wearing soft, chewable human skin and expect to keep it. But fear not, darlings. That’s what Nocturn is for. Just after you drink, you’ll feel yourself change. The archetype you choose will peek through, adap… | — | |
| Community | Grimrunner Tales - Learning Curve In Nightholme, survival is not always earned through confrontation. Sometimes it’s earned through restraint: knowing when to disappear, when to wait, and when to move without being seen. The world offers more than open combat. Deep shadows swallow movement, foliage breaks the sight, and spaces are designed for disappearance as much as for confrontation. Stepping out of danger is not avoidance,… | — | |
| Community | Grimrunner Tales - Meathook Instinct In Nightholme, survival doesn’t always mean hiding in the dark. Some embrace the path of the hunter: pressuring opponents, controlling space, and turning the chase into a weapon. Caution gives way to pursuit, and the hunt becomes sustenance. Every step forward sharpens instinct, every confrontation fuels momentum. Aggression and relentless pressure can shape the way of playing, where dominance… | — | |
| Community | Grimrunner Tales - Hour of Madness This week’s focus is: How a game sessions unfolds. A session in Nightholme begins with a moment of preparation. Players gather items, make choices, and ready themselves for what lies ahead. They then step into a hostile world that demands cooperation and risk. Each Grimrunner must shoulder the dark burden of transforming into the very thing they hunt. Different archetypes offer distinct forms a… | — | |
| Community | Grimrunner Tales - The Atmosphere of Nightholme Grimrunner Tales is a series of horror stories with the intent of explaining the gameplay surrounding Nightholme . Each week features a new article that look into a specific topic. This week's focus is Atmosphere . Cosmic horror is not about big scares or flashy moments, it is about how everything fits together. The visuals set the mood, the sound pulls you in deeper. Every detail builds in the… | — | |
| Community | Bringing Horror to Life: The Animation Process Behind Nightholme Animations and character skill sets are among the most important elements that keep players engaged with specific characters or classes. They are also some of the most challenging aspects of game development, especially when a lack of variety or personality can significantly impact the overall experience. If you’re curious about how these systems are designed and want to discuss animations, cha… | — | |
| Community | New Years Roadmap Hello, and Happy New Year! We’re Studio Ellipsis, the team behind the upcoming horror game Nightholme . With the new year comes a fresh start, so we want to take a moment to talk openly about the announcement trailer we released in October…and why it didn’t quite land the way we hoped. Rather than quietly moving on, we want to do this the right way. That means opening the doors to our process,… | — | |
| Community | Nightholme: A Hunt Through Shadows Hey there, Grimrunners ! We’ve seen a lot of questions about what Nightholme really is, how it plays, what kind of experience it offers, and what makes it different from other horror games. So in this post, we’re diving deep into the gameplay , how the hunts work, what choices define your survival, and how the world of Nightholme blurs the line between hunter and hunted . Let’s step into the da… | — | |
| Community | Kicking Off the Dev Diaries Together Olá. I’m Astra, the brand-new community manager at Studio Ellipsis , which means I’m the person you’ll see popping up in videos, (soon) replying to Discord threads, and generally trying to make sure the conversation around our Project is as welcoming, weird, and as worth your time as possible. It’s literally my first week, so if I sound like I’m still coming up to speed, that’s because I spent… | — | |
| Community | Nightholme has been announced! Ready to start the hunt? Greetings, Hunters. The Gloom spreads unchecked, and the city of Wraithford rots from within. Nightholme is a multiplayer horror experience where teams of 3 track monstrous Gloomfiends through a decaying city twisted by corruption. But you’re not alone. Other Grimrunners seek the same prey: stay hidden and focus on the hunt, or hunt them down before they hunt you, in a tense blend of stealth an… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.