Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
NightholmeNewsYour Voice Can Save You. Or Betray You.
Community

Your Voice Can Save You. Or Betray You.

Nightholme · published 26 May 2026, 15:49 UTC

All newsPlayers around this dateRead on Steam

Hello Grimrunners,

Today, we’re finally ready to talk about a feature that can mean the difference between life and death in Nightholme: your voice.

Your Voice Can Save You. It Can Also Give You Away.

Most multiplayer games treat voice chat as a utility. In Nightholme, we want it to feel like part of survival itself.

So today, we’re giving you a first look at our proximity-based voice communication system, and how we’re designing it to create tension, uncertainty, and unforgettable moments in the fog-covered streets of Wraithford.

Stay Close. Speak Carefully.

In Nightholme, voice exists in the world.

You don’t speak safely across the map. If you can hear someone, it means they are physically close enough to you. If your friends move too far away, their voices fade. Keep going, and they may not hear you at all.

That changes everything.

Stay close, and you can coordinate.

Split up, and you lose certainty.

Call out, and you may save a friend.

Shout, and something else may hear you.

Communication Is Survival

Our proximity voice system is built around distance and positioning. Voices travel through the environment and can only be heard within a limited range.

That means any nearby player may hear you, whether they are friend or foe.

A whispered plan can be overheard. A cry for help can reveal your position. A voice in the distance might lead you to another team, a trap, or something far worse.

Information is power… and sound carries risk.

Every Word Has Consequences

We want communication to feel physical, dangerous, and alive.

You need to decide when to speak, when to stay silent, when to stay close, and when to risk being heard.

Because in the dark, your voice is not just a way to talk to your friends.

It is a signal.

And not everything listening is on your side.


Come talk with us on on Discord. Share your ideas, give feedback, and connect with other players.

Discord:

https://discord.com/invite/nightholme

Stay vigilant,
— Pedro, Community Manager

More from Nightholme

Other announcements

All news
Community4 Aug 2026Grimrunner Tales - SentinelWe admit, we are rather fascinated by humankind. In all your tedium and mundanity, no two lives are ever quite the same. Perhaps you are destined for greatness. Perhaps cursed by mediocrity. Either way, you are inevitably tossed about by the hands of fate. And you are so very fun to watch. Jordan “Hawk” N’kosi is a particularly entertaining example. It makes sense, we suppose. You don’t become…Community21 Jul 2026Grimrunner Tales - Human RitesEvery Grimrunner has their own reasons for walking into the dark. Some are simply here for coin. Vulgar, we know, but refreshingly honest. Others chase power, revenge, redemption, knowledge… Any number of darling little delusions, really. Such noble words to justify obsession. But that’s what makes it so charming, isn’t it? For every Grimrunner, there is a tale of woe. And no two lives are ruin…Community7 Jul 2026Grimrunner Tales - The Hayashi CaseLet us take a moment to appreciate the exquisite arrogance of the waking mind. All those sturdy little thoughts and sensible memories. All those charming little lies you tell yourself so your ego doesn’t wither. Adorable, really. Small wonder the Nameless have taken an interest. They come from beyond the outermost door, from that grand dark cradle where worlds are dreamt and devoured. Lesser of…