The First Library Playtest
Playing now
0Sampling since 19:12 UTC
—of peak
All-time peak
09 Sep 2026
Playing now
0Sampling since 19:12 UTC
All-time peak
09 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Release 0.0.7: Vibrant World & New Balancing Hello everyone! Release 0.0.7 is ready for download. This time, we focused on making the world more beautiful and varied, while simultaneously tweaking the combat system balance. Here are the highlights of the update: 🌲 World & Generation Exploring the world should be rewarding and visually impressive. We worked on the procedural generation to achieve this: · Vegetation 2.0: The flora has been… | 21182540 | |
| Game update | Release 0.0.6: AI Upgrade & Performance Boost Hello Community! We are happy to present Release 0.0.6 . In this update, we focused heavily on the "brain" of our world. The AI now reacts more believably, the map has been adjusted for better gameplay flow, and we’ve eliminated a critical performance bottleneck. Here are the details: 🧠 Enemies & AI Behavior The world is becoming more alive—and more dangerous. We have fundamentally overhauled… | 21136176 | |
| Game update | 🛠️ Update 0.0.5 🚀 Performance & World · Significant performance improvements to biome generation. · Terrain adjustments around POIs have been optimized for smoother transitions and better placement. 🏞️ POIs & New Content · POIs have been reworked, expanded, and improved. · New POI: Small Farm . · The Ruins POI has been expanded and now contains a chest. · POIs are now saved correctly and reliably restored wh… | 21082258 | |
| In-game event | Release 0.0.4 🏹 New Feature: Bow & Arrows We have implemented a completely new, physics-based ranged combat system. The bow isn’t just a weapon; thanks to the new logic system, it feels tactile and responsive. · Complete Control: You have full control over input (Press, Hold, Release). You can also cancel the aiming process at any time. · Power & Precision: The longer you draw the bow ("Charge"), the faster… | 20954629 | |
| Game update | 📢 Update 0.0.3-alpha.2 is Live! Initial Wildlife and New Resources This small but important update introduces the foundational implementation for wildlife and expands the available crafting materials. ⚙️ New Features & Content 🦌 Animals & Resources · \ Base-Implementation for Animals (Deer). The first wildlife creatures are now roaming the world! · \ New Resource: Deer Leather. Hunt deer to gather this new resource and utili… | 20814223 | |
| Game update | Release 0.0.3-alpha.1 ⚙️ Fixes & Improvements Details 📦 Inventory · \ Eating food via the context menu in the player inventory now works. · \ The inventory context menu now functions correctly even after opening it a second time. 🪵 Resources & Storage · \ Fixed an issue where Orc Leather could not be collected even though it was picked up (error when resetting the resource amount, which sometimes led to negative i… | 20811837 | |
| In-game event | 🛠 Release 0.0.3-alpha.0 🧰 Inventory & Armor · Improved equipping of armor and the use of items from the player’s inventory. 🌍 World & Resources · Terrain at Points of Interest (POIs) is now automatically leveled. · Basic vegetation (grass, flowers, small dead bushes) is now rendered. · Fixed a bug where colliders of pickupable resources were incorrectly interactable. | — | |
| Game update | 0.0.2-alpha.5 Map Generation Enhancements · The performance of the procedural map generation has been improved 10-fold . Interactive Elements · Whisperstones are now better marked as interactive elements. Inventory Improvements · The chest inventory has been improved (display, transfer between chest and player). · Chests are now saved. · The Quickbar can now be equipped more effectively and is no longer disp… | 20635291 | |
| Game update | 0.0.2-alpha.4 Settings · Mouse Y-axis can be inverted Buildables · Chests can now be opened Gameplay · Starting point is in the library (currently a placeholder prefab) · Armor now provides defense and is considered in combat · Animations have been improved · Swimming has been adjusted | — | |
| Game update | 0.0.2-alpha.1 Crafting · Enemies now drop items upon death. · Simple armor requires Orc leather for production and can only be crafted at the workbench. Materials · New material: Orc leather. Character · Character size adjusted to normal size. · Character no longer rotates in idle mode. · Animations like attack, pickup, chop, etc., are no longer interrupted and therefore have the full trigger range during at… | 20455033 | |
| Game update | 0.0.1-alpha.12 Armor · Armor can now be crafted. · Armor can be equipped. Bug Fixes · Inventory now synchronizes immediately. · Performance improvements have been made. | — | |
| Game update | Release 0.0.1-alpha.11 Combat System & Character · Buff System implemented: A basic buff system has been introduced. · Preparation for Armor: The character has been prepared for the integration of armor. · Attack Synchronization fixed: Issues with attack synchronization have been resolved. · Combat System refined: The combat system has been further developed and prepared for more complex interactions. | — | |
| Game update | Patch 0.0.1-alpha.10 Loading process : The loading process when a client joins the server has been stabilized. Sound implementation : A basic implementation of sounds for interactions has been added. Audio mixer : An audio mixer has been integrated to better mix sound effects. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.