City States: Medieval
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0−2 vs. yesterday
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Jul 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Update #9 - Last Crashes Fixed Hey everyone, First, thank you once again for all your feedback, bug reports, and continued patience. Today’s update fixes the last remaining major crash issue - specifically, the infamous loading-screen crash, which has finally been resolved. This crash usually affected players during longer sessions, particularly when repeatedly switching between the world map and RTS mode. This issue took mo… | 24324831 | |
| Steam news | Previous Games Compared Hey Everyone, How is City States different from our previous games? This is one of the most commonly asked questions, so let’s dive into it. First, a small disclaimer: this is a passion project. I handle most of the development myself, with two helpers. It is not profitable and does not come close to minimum wage. My goal is to improve and expand with every new title. Each game explores a diffe… | — | |
| Major update | Update #8 - New Features Hey Everyone, Time to take a look at today’s major update and how it significantly changes the mid and late game experience. To start things off - any of the player`s armies can now engage in RTS combat, instead of requiring a hero. A hero`s presence in a city still allows that city to be defended, but now simply having an army near a city will do the same. This opens up a lot more strategy as… | 24301322 | |
| In-game event | Update #7 - Performance Hey everyone, After all the work over the past few months, we`re finally in a much happier place with City States - from performance and visuals to gameplay. The game has come a long way during Early Access, and your reports, feedback, and support have helped a lot along the way. This week`s update continues that work, with a focus on world map performance, visual improvements, camera scrolling… | 24206681 | |
| In-game event | Update # 6 - Reworked Tutorial Hey everyone, We have another update for you this week, focused on three main areas: the tutorial, world map visuals, and world map performance. The biggest part of this update is a major rework of the tutorial. The prologue and first half hour of the game have been redesigned, a lot of dialogue has been shortened, voice acting has been re-recorded where needed, and the early Genoa and world ma… | 24115344 | |
| In-game event | Update # 5 - UI Improvements Hey Everyone, We have another solid update for you this week - focused mostly on UI improvements, especially on the world map. The biggest part of this update is the reworked Trade Goods UI. The world map trade goods bar is now cleaner, easier to read, and shows more useful information, including monthly production and trade agreement consumption. We`ve also reworked the Resources UI, with a ma… | 23937324 | |
| Sale | City States: Medieval: 20% Off in the Steam Summer Sale! City States: Medieval is 20% off in the Steam Summer Sale, June 25 to July 9. Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection. | — | |
| In-game event | Update # 4 - Balancing Hey everyone, We have another big update for you this week - and the main focus is balancing. This update makes major improvements to trade, diplomacy, AI attacks, research prices, unit upkeep, building upkeep, food consumption, loot rewards, and the overall campaign economy. Trade routes should now feel more rewarding, rare goods like Silk and Spice are more valuable in the right markets, and… | — | |
| Major update | Update # 3 - New Features Hey everyone, We have another large update for you this week - focused on several new features, critical tutorial fixes, and balance improvements. The biggest part of this update is another round of major tutorial fixes. Most importantly, the Siege of Savona instant-loss issue has been fixed. Really sorry again to everyone who ran into this bug. Building up Genoa should now continue properly fr… | 23348564 | |
| In-game event | Update # 2 - New Features & Crash Fixes Hey Everyone, We`re excited to release a major update today - and it truly is a game changer. The biggest part of this update is a complete solution for the last common crashing issue. I`m glad to say that the last major stability issue has finally been addressed. This update also introduces two new major features. Lord`s Armies now make newly created armies feel more personal, with each new ar… | 23133234 | |
| In-game event | Update # 1 - First Steps Hey Everyone, Thanks again for your continued support and invaluable feedback during City States launch week! We’re thrilled with the engagement since our Early Access launch and excited to present the first big official update. To start things off, this update greatly reduces crashes during loading screens. We’ll keep monitoring reports, but this should make the game much more stable. We’ve al… | 23080933 | |
| Steam news | Lead Your City State - Now in Early Access! Build Your City State City States: Medieval puts you in command of a single large city, guiding it toward dominance not just through war or expansion, but through vast trade networks and diplomacy. And with great wealth comes the ability to raise powerful mercenary armies and defend your city state against enormously powerful kingdoms that look upon your coffers with jealousy. Trade, Politics,… | — | |
| Community | Comparing with our previous Games Hey Everyone, I`ve been getting a lot of questions about how City States: Medieval compares to our previous games - so let`s go over that. And I have to mention that this is a passion project, with me handling most of the work and two others helping from time to time. It`s not profitable by any means and doesn`t even cover minimum wage. The goal is to improve and expand with each new title. The… | — | |
| Announcement | Early Access Launch is set for April 20th! 🎉Very exciting news to share today! City States: Medieval officially has a release date — we’ll be launching in Early Access on April 20th ! We’re also part of the indie.io Franchise Sale , making this the perfect time to wishlist the game and follow along as we approach launch. Build Your City State City States: Medieval puts you in command of a growing medieval realm, where every street, wor… | — | |
| Community | Devlog - Heroes, Progress, Whats Next Hey Everyone, I`ll be starting to share weekly development updates on City States: Medieval as we get closer to launch, and today I have quite a bit of news to share! Development is now in its late stages, and we have recently wrapped up several major milestones. With things progressing well, I am excited to share that the game is currently on track to launch into Early Access in April 2026. A… | — | |
| Community | Next Fest is here - Big Demo Update and more... Hey Everyone, Just in time for Steam Next Fests start - we`ve released a big updated City States: Medieval demo. This updated build includes a lot of improvements across both visuals and gameplay, all-new voice acting, and much more. Thanks so much for all the feedback - everything reported was also addressed in the updated demo There`s also a bunch of new media - with a brand new trailer, a ne… | — | |
| Steam news | Next Fest Demo is now live! We are excited to share that the City States: Medieval demo is now officially live. This demo offers your first hands-on experience with the core vision of the game: a focused, historically grounded city-state strategy set around the year 1110, where trade, diplomacy, and careful management matter as much as military strength. Designed as a complete, guided first experience, you will travel fro… | — | |
| Community | City States: Medieval is officially joining forces with indie.io! We’re excited to announce that City States: Medieval has formed a new partnership with indie.io , marking our third published game together. This is a big step for the project, and we’re thrilled to finally share it with you. About City States: Medieval City States: Medieval is a new strategy title built around the rise of powerful mercantile republics and frontier city-states, mixing deep econ… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.