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City States: MedievalNewsLead Your City State - Now in Early Access!
Steam news

Lead Your City State - Now in Early Access!

City States: Medieval · published 20 Apr 2026, 16:06 UTC

All newsPlayers around this dateRead on Steam

Build Your City State

City States: Medieval puts you in command of a single large city, guiding it toward dominance not just through war or expansion, but through vast trade networks and diplomacy. And with great wealth comes the ability to raise powerful mercenary armies and defend your city state against enormously powerful kingdoms that look upon your coffers with jealousy.

Trade, Politics, and Survival

Balance prosperity and survival in a world of shifting alliances, rival lords, and looming conflict. Build up production chains, secure valuable resources, and establish trade to strengthen your position. Defend your lands in real-time battles, command your forces in sieges and open warfare, and navigate the political struggles that define the medieval age.

Real-Time Warfare on a Medieval Scale

When conflict comes, it comes in force. City States: Medieval features large-scale real-time battles, sieges, and city defense, where your planning on the world map carries directly into war. Raise armies, defend your lands, assault enemy strongholds, and fight for survival in a world where power is never secure for long. Military force matters - but so does preparation, economy, and timing.

A Living Story-Driven Sandbox

At the heart of City States: Medieval is a grounded medieval sandbox shaped by your choices. Story-driven events, hero-led missions, and evolving campaigns give structure and flavor to the world, while still letting you forge your own path.

You can focus on trade, expansion, diplomacy, warfare, or a balance of all four. Every campaign becomes its own story, shaped by the cities you build, the alliances you keep, and the enemies you make.

The Path Ahead

Over the coming months, I`ll be continuing to expand the game with frequent updates. That means more content, more campaign depth, more historical events, more polish, and more variety between nations and regions.

A lot of focus will go into making each faction feel more distinct in how it looks, plays, and develops - with continued work on units, visuals, mechanics, and story content across the map.

Join Us

Thank you for being here at launch - whether you`ve followed our previous games for years or just discovered City States: Medieval now.

I`ll be active on the Steam forums, in the in-game chat, and on Discord throughout launch week, so come say hi, share feedback, and let me know what you`d like to see next.

This is just the beginning for City States: Medieval - and I`m very glad to have you here for it.

More from City States: Medieval

Other announcements

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In-game event4 Aug 2026Update #2 - Reworked TutorialHey Everyone, Today`s update focuses on redesigning the tutorial based on your feedback. The tutorial is now entirely optional, allowing you to jump straight into any campaign, and it has also been heavily redesigned from start to finish. The opening section is much shorter, much of the dialogue has been rewritten, new voice acting has been added throughout, and most of the optional historical…Major update30 Jul 2026Update #1 - Major First StepsHello everyone, Our first major update since the 1.0 launch is here, and it's one of the biggest updates we've released so far. This update introduces several new features and dozens of fixes based on your feedback on Discord and our forums. To start things off - we've fully redesigned the Unit Leveling system, making experienced armies far more valuable throughout your campaigns. Another major…Steam news24 Jul 2026City States: Medieval is Out!Hello Everyone, Thanks to your support, we’re officially at 1.0! Since entering Early Access, we have been hard at work releasing weekly updates, expanding the game, and adding dozens of features based on your feedback. One of the most requested additions has been a Sandbox Mode , and we are very happy to confirm that it is now available with the 1.0 launch! We heard your requests for a sandbox…