FLOSS: Colorful developer support
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | The server may be temporarily unavailable I’m almost done with version 1.2.0. This update includes major changes to both the game client and the server infrastructure. Because of technical limitations, I won’t be able to keep the old and new server versions running at the same time or provide a smooth transition while everyone updates. The switch will be direct, and there’s a chance some issues may appear at first and need a bit of tim… | — | |
| In-game event | 1.1.2 Patch – Global Stats Update • Added global statistics display showing how many portals are controlled by the current Top 5 players • Added background particles to the hub for a more dynamic atmosphere | 21973352 | |
| In-game event | 1.1.1 Patch – Leaderboard for Everyone When I moved the leaderboard behind a DLC, I hoped it would help cover the server costs. However, since its release, I haven’t been able to break even. So here’s the good news - the leaderboard is now available to everyone in the base game, without purchasing the DLC. I’ll do my best to keep the server running for as long as possible. • Leaderboard is no longer locked behind DLC • New Year even… | 21957175 | |
| Major update | 1.1.0 Patch - Leaderboard in DLC • Level completion timer is now decoupled from the game’s FPS for maximum measurement accuracy • Dedicated leaderboard server. On every level except tutorials, you can compete with other players for the top spot • All levels where you currently hold 1st place are now highlighted in green • Snowflakes added to all particle effects (for example, during boss hits) and to the menu for a festive New… | — | |
| Steam news | [v1.1.0] Release + Event - Dec 26, 18:00 UTC Join the game right after the release to help test peak server load. While you’re chasing records on normal levels, bosses, and endless mode, I’ll be monitoring the server and scaling infrastructure if needed. Developer’s note: The game remains completely free, but the leaderboard requires server costs, so it’s locked behind a DLC. | — | |
| In-game event | Pro Update 1.0.3 This update is focused on maximum responsiveness and player control, pushing the game closer to the engine’s performance limits. Core Changes: • Option to disable VSync • Option to disable Anti-Aliasing • Ability to set frame queue to 0 • Virtual cursor can be disabled in favor of the hardware cursor Additional Changes: • Slight sprite size optimization (the game now takes a bit less disk space… | 21253264 | |
| Game update | Patch 1.0.2 • Added Korean localization - huge thanks to UMOPCLONE for the translation! • Fixed a typo in the Chinese localization. | 20905851 | |
| Community | Help Bring FLOSS to Your Language Hi everyone! I’ve seen a few comments from players wishing the game had localization for their language. I’m a solo indie developer and, unfortunately, I don’t have the resources to hire translators for every language. I also don’t want to rely on machine translation since I can’t verify the results and don’t want to ruin the experience with poor text quality. However, I do have an open localiz… | — | |
| In-game event | Patch 1.0.1 Technical · Added Linux build . · Fixed menu music switching - it should no longer stop playing unexpectedly. · Quick fix for ultrawide monitors - the menu should now display correctly. Achievements · “Triple Star System” should now unlock properly right away. Hopefully. Enemies · Blue Circles have been nerfed . They’re sad about it, but no one liked them anyway. · Yellow Circles are now larger… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.