
This update is focused on maximum responsiveness and player control, pushing the game closer to the engine’s performance limits.
Core Changes:
• Option to disable VSync
• Option to disable Anti-Aliasing
• Ability to set frame queue to 0
• Virtual cursor can be disabled in favor of the hardware cursor
Additional Changes:
• Slight sprite size optimization (the game now takes a bit less disk space)
• Buff names updated in the in-game UI
• Bow charge indication is now duplicated on the character, with a red flash when fully charged