IMP
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
122 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
122 Sep 2026
| Published | Title | Build |
|---|---|---|
| Small update and News!!! Hello and welcome to all new players! Your support is greatly appreciated!! In this dark age of the game industry, support for small creators goes a very long way. I hope you enjoy that glowy nugget of goodness I know exists within the game. I’m working on the game every day to ensure you get more bang for your buck as the game moves towards final release! Notes about this Small Update: -Some a… | — | |
| Player light fix The player light has been modified to be a lot further out making it not shine bright on the gun. There was a fill light that was removed and now it is only a spot light. Feels a lot more immersive. | — | |
| Better Camera Fix The player camera has received another update. The big fix here is that the previous update caused other issues that were perhaps worse than the lowering camera bug. As of now the camera will zoom in slightly into the player's perspective near the head when it is close to the wall. I've done a couple missions like this already and it seems to be the best option so far. We will keep an eye on this! | — | |
| Water glitch fix and No Collision on Player Camera For a while it has been annoying that when close to a wall, the camera will collide and move down and the view is blocked. Removing the collision seems to fix the problem, although admittedly a true solution might be a bit more complicated than this. We'll see how it goes. The water in the Hyperion III sector was glitching out, as it is a finicky piece of shader/blueprint, that one. On this not… | — | |
| Loadout Fix! and Levels now Need to be Unlocked. The levels are now locked except for the first one. Complete each level and the next one will be unlocked. If you had visited each world before, well, not much has changed. Except now you earn your ticket to them! There was a glaring bug on the Loadout where equipping the gloves would replace the legs, the legs the boots, in a weird loop. That has been fixed! There are 2 remaining Loadout bugs… | — | |
| Visual and Animation Fix -There were some remaining badly rendered 'imp-o-vision' sections in the Hyperion III underhalls, that has been fixed. This was very jarring so fixing it was kind of a critical fix. Hopefully no visor vision bugs remain. If you see anything please report in these forums. -The left arm had some funkiness, the hand was a bit too far from the gun, that has been remediated. | — | |
| Visual fix for Amalthea IV There was a lot of visor-view conflict in the material over the whole level. Big visual bug that got by me but it should all be fixed now. | — | |
| Critical Fix A section in Charon IX RSA was open for the player to fall in and never come out. That was game breaking so it has been fixed! Along with this change I took the chance to fix: -Badly rendered alien growth -Gaps in the alien growth that made it seem like the player wasn't touching it | — | |
| Profit Fix For a brief time any profit acquired from worms would be saved even if you quit the game. That and other profit bugs have been fixed. Hopefully last quick fix for a while! | — | |
| Quick fix! The enemies were glitching when close to the player and that was an unintended side effect from some of the new cosmetic attachments on the player. The issue has been fixed! Apologies for that! | — | |
| Market and Loadout code is done!major Finally an update! A major one: The Market and Loadout are done! This means that l can now focus on adding more content, optimizing and polishing. The armor and weapon parts will have stats that affect gameplay, but this is not in yet. I apologize for that but that is an element that will require more testing and new code. Working as fast as I can to get these changes in soon! There is a chance… | — | |
| Wed, March 11th Quick Update! - Mouse / Controller Options added Controller is not 100% supported yet (no menus) but it is functional during gameplay for those that might want to try it! For now the official description of this update is more about messing with mouse sensitivity or inverting the look axis. The sensitivity and axis works equally for both the controller and mouse for now. Separate options are coming soon! | — | |
| Saturday March 7th Quick Update! -All computers in Hyperion III will now have an audio clip along with the text. This has been achieved with an old speech emulator that has that perfect rough around the edges feel to it. -The compass in Hyperion III will also now correctly display the directions along with any direction tips spoken by the computers. -Typos in computer dialogs have been addressed. -Some songs have some new soun… | — | |
| Thursday March 5th update! -Aiming animation has been slowed. -Refinery exhausts are now gone after explosion, although for now all modules share the same one. -Space 'night' atmosphere has been added to Hyperion III. -Fixed a blank texture rock that would show up in the third Hyperion III iteration. -Added new epic guitar song! Optimization Efforts: -More texture size reduction -Compass markers are now only showing what… | — | |
| Wednesday, Jan 7th '26 update PATCH: Wednesday, January 7th 2026 -Hyperion III: Fixes hives spawning worms when the player is walking the under halls. -Hyperion III: Now all houses should have a red light to entice the player to search for Keycard. -Hyperion III: Egg spawned worms are slightly faster. -Hyperion III: Upside down particle FX coming from worm hives now have a fixed orientation. -Hyperion III: Electric worms ne… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 10 Aug 2026 | Mon | 17:15 | No patch notes · unannounced build | 24657189 | public | 1 | — |