IMP
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
117 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
117 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Water glitch fix and No Collision on Player Camera For a while it has been annoying that when close to a wall, the camera will collide and move down and the view is blocked. Removing the collision seems to fix the problem, although admittedly a true solution might be a bit more complicated than this. We'll see how it goes. The water in the Hyperion III sector was glitching out, as it is a finicky piece of shader/blueprint, that one. On this not… | — | |
| Game update | Loadout Fix! and Levels now Need to be Unlocked. The levels are now locked except for the first one. Complete each level and the next one will be unlocked. If you had visited each world before, well, not much has changed. Except now you earn your ticket to them! There was a glaring bug on the Loadout where equipping the gloves would replace the legs, the legs the boots, in a weird loop. That has been fixed! There are 2 remaining Loadout bugs… | — | |
| Game update | Visual and Animation Fix -There were some remaining badly rendered 'imp-o-vision' sections in the Hyperion III underhalls, that has been fixed. This was very jarring so fixing it was kind of a critical fix. Hopefully no visor vision bugs remain. If you see anything please report in these forums. -The left arm had some funkiness, the hand was a bit too far from the gun, that has been remediated. | — | |
| Game update | Visual fix for Amalthea IV There was a lot of visor-view conflict in the material over the whole level. Big visual bug that got by me but it should all be fixed now. | — | |
| Game update | Critical Fix A section in Charon IX RSA was open for the player to fall in and never come out. That was game breaking so it has been fixed! Along with this change I took the chance to fix: -Badly rendered alien growth -Gaps in the alien growth that made it seem like the player wasn't touching it | — | |
| Game update | Profit Fix For a brief time any profit acquired from worms would be saved even if you quit the game. That and other profit bugs have been fixed. Hopefully last quick fix for a while! | — | |
| Game update | Quick fix! The enemies were glitching when close to the player and that was an unintended side effect from some of the new cosmetic attachments on the player. The issue has been fixed! Apologies for that! | — | |
| Major update | Market and Loadout code is done! Finally an update! A major one: The Market and Loadout are done! This means that l can now focus on adding more content, optimizing and polishing. The armor and weapon parts will have stats that affect gameplay, but this is not in yet. I apologize for that but that is an element that will require more testing and new code. Working as fast as I can to get these changes in soon! There is a chance… | — | |
| Game update | Wed, March 11th Quick Update! - Mouse / Controller Options added Controller is not 100% supported yet (no menus) but it is functional during gameplay for those that might want to try it! For now the official description of this update is more about messing with mouse sensitivity or inverting the look axis. The sensitivity and axis works equally for both the controller and mouse for now. Separate options are coming soon! | — | |
| Game update | Saturday March 7th Quick Update! -All computers in Hyperion III will now have an audio clip along with the text. This has been achieved with an old speech emulator that has that perfect rough around the edges feel to it. -The compass in Hyperion III will also now correctly display the directions along with any direction tips spoken by the computers. -Typos in computer dialogs have been addressed. -Some songs have some new soun… | — | |
| Game update | Thursday March 5th update! -Aiming animation has been slowed. -Refinery exhausts are now gone after explosion, although for now all modules share the same one. -Space 'night' atmosphere has been added to Hyperion III. -Fixed a blank texture rock that would show up in the third Hyperion III iteration. -Added new epic guitar song! Optimization Efforts: -More texture size reduction -Compass markers are now only showing what… | — | |
| In-game event | Destructible Refinery Modules are now in! February, 11th 2026 -Destructible refinery modules are now in! Worm swarms will slowly chip away at their health and eventually destroy them. It will cost you $12,500 per building destroyed. This should raise the stakes for the mission. If you want to get all the profit available, make sure they survive the mission. -Visor can be used at any time! The IMP's visor can now be activated at will by… | 21895025 | |
| Community | Relic Cases now in! At the moment only available in Charon IX and Hyperion III, these relic cases are hidden in the most far out corners of the map. They aren't easy to find so you might need a keen eye. Charon IX has 1 and Hyperion III up to 5! Good luck! | — | |
| Game update | Wednesday, Jan 7th '26 update PATCH: Wednesday, January 7th 2026 -Hyperion III: Fixes hives spawning worms when the player is walking the under halls. -Hyperion III: Now all houses should have a red light to entice the player to search for Keycard. -Hyperion III: Egg spawned worms are slightly faster. -Hyperion III: Upside down particle FX coming from worm hives now have a fixed orientation. -Hyperion III: Electric worms ne… | — | |
| Steam news | IMP is out on Early Access now! Hey all! I pressed the button last night and IMP is out, live in the universe! There is still a TON of work ahead and I'm nothing but super excited to be on this journey. Should be an interesting couple years for the development of the game, there are all these new ideas I want to try and also would love to hear from you! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.