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IMPNewsSmall update and News!!!
Game update

Small update and News!!!

IMP · published 5 Aug 2026, 20:43 UTC

All newsPlayers around this dateRead on Steam

Hello and welcome to all new players!

Your support is greatly appreciated!! In this dark age of the game industry, support for small creators goes a very long way. I hope you enjoy that glowy nugget of goodness I know exists within the game. I’m working on the game every day to ensure you get more bang for your buck as the game moves towards final release!

Notes about this Small Update:

-Some assets were still rendered incorrectly on “imp-o-vision” at the Hyperion IV map and have been fixed.
-The player’s light has been tweaked to make it look like it comes off the helmet.
-The markers on the compass move a bit smoother now.
-The worm’s reaction is a bit faster after being hit.

Quick note… The controller is still not supported in-menus, but it is fully supported during gameplay. For some time the firing button wasn't working and that was fixed. Menu support for controllers is coming in the next major update and then I will check the 'full controller support' option on Steam.

What's coming?

The current big content push is focused on levels. I am working on a new style of level that takes some inspiration from the type of dungeons you'd find in old-school Legend of Zelda - it's not gonna be as puzzly as those but there will be traps, buttons to push, chambers that open up. This type of new map will also introduce boss battles! See if you can unlock the current maps and buy all the gear before these come online!

Everything is on schedule with about 1.5 years of development left. I want to think that it can be split into 1 year of a big content push, and half a year of polishing all those things that are quite visibly rough around the edges. I’m also planning some extras only for Early Access supporters so stay tuned!!

-Miguel

More from IMP

Other announcements

All news
Game update8 Jul 2026Player light fixThe player light has been modified to be a lot further out making it not shine bright on the gun. There was a fill light that was removed and now it is only a spot light. Feels a lot more immersive.Game update3 Jul 2026Better Camera FixThe player camera has received another update. The big fix here is that the previous update caused other issues that were perhaps worse than the lowering camera bug. As of now the camera will zoom in slightly into the player's perspective near the head when it is close to the wall. I've done a couple missions like this already and it seems to be the best option so far. We will keep an eye on this!Game update30 Jun 2026Water glitch fix and No Collision on Player CameraFor a while it has been annoying that when close to a wall, the camera will collide and move down and the view is blocked. Removing the collision seems to fix the problem, although admittedly a true solution might be a bit more complicated than this. We'll see how it goes. The water in the Hyperion III sector was glitching out, as it is a finicky piece of shader/blueprint, that one. On this not…