Thursday March 5th update!

IMP · published

-Aiming animation has been slowed.

-Refinery exhausts are now gone after explosion, although for now all modules share the same one.

-Space 'night' atmosphere has been added to Hyperion III.

-Fixed a blank texture rock that would show up in the third Hyperion III iteration.

-Added new epic guitar song!

Optimization Efforts:

-More texture size reduction

-Compass markers are now only showing what is in range and no longer update on tick. Not as visually smooth, but works the same.

-Casting functions have been reduced in all enemy behaviors. Casting is an Unreal function that can be expensive.

-Anything that was on tick is now on a timer or on a pre-made animation. Tick functions can also be expensive.