Godot Engine
Playing now
1,625−181 vs. yesterday
59%of peak
All-time peak
2,771Jul 2026
Playing now
1,625−181 vs. yesterday
All-time peak
2,771Jul 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Maintenance release: Godot 4.6.2 After a first hotfix to the recent 4.6 release, we now have a second maintenance release in the form of Godot 4.6.2, adding a number of important bug fixes and improvements to the stable branch. Maintenance releases are expected to be safe for an upgrade, but we recommend to always make backups, or use a version control system such as Git, to preserve your projects in case of corruption or data… | — | |
| In-game event | Maintenance release: Godot 4.5.1 We saw the release of Godot 4.5 less than a month ago, and have already been absolutely overwhelmed with the positive reception. Since then, our team has been hard at work on the development phase of Godot 4.6 (and subsequently its first snapshot ), and ensuring that any new regressions/bugs reported after the release of 4.5 are dealt with swiftly. The community has done an absolutely fantastic… | 20405191 | |
| In-game event | Maintenance release: Godot 4.2.1 We released Godot 4.2 two weeks ago, with major improvements and bug fixes all around the engine. Like any big feature release, it had a few rough edges which we've been focusing on addressing in the past couple of weeks. This allows us to already publish this first maintenance release, Godot 4.2.1, which irons out some of those issues while fully preserving compatibility. See the release notes… | 12938997 | |
| In-game event | Maintenance release: Godot 4.1.1 Godot 4.1 was released a month ago, and got its first maintenance release a couple of weeks later. It's finally coming to Steam after a bit of delay, because I (Rémi) was on holiday and Yuri couldn't deploy to Steam yet. Still, here it is with a number of important bug fixes and improvements. Some of the most important changes in this release include: · Fix for a crash due to an infinite loop i… | 11839346 | |
| In-game event | Maintenance release: Godot 4.0.3 With the Godot 4.1 release on the horizon , contributors have been hard at work on major and exciting improvements to the engine. But we appreciate that many of you would like to have your experience a little less exciting and a bit more stable when using Godot 4 in production. To that end, we try to backport as many useful fixes as we can to improve your workflows, and the new Godot 4.0.3 rele… | 11271224 | |
| In-game event | Godot 4.0 is released, and will come to Steam in a few days! After 3+ years of breaking and rebuilding from the ground up, a complete core overhaul and a full engine rewrite, through 17 alphas, 17 betas and 6 release candidates, we're thrilled to announce that Godot 4.0 is out! This is an achievement that we want to dedicate to our entire community — contributors, testers, and users like yourself! Together we create opportunities for many developers to m… | 10665318 | |
| In-game event | Maintenance release: Godot 3.5.1 We released Godot 3.5 in early August, and like any release, there are few rough edges to iron out which warrant making maintenance "patch" releases (3.5.x). Such maintenance releases focus on fixing bugs and not on integrating new features. This helps guarantee that the overall production readiness of the stable branch keeps increasing. So this 3.5.1 release fixes a number of regressions that… | — | |
| In-game event | Maintenance release: Godot 3.4.5 It's been a while since our last stable release ! And this is not the long anticipated 3.5, nor 4.0, but simply a Godot 3.4.5 maintenance release to fix a handful of issues in the current 3.4 stable branch. But don't worry – the feature release 3.5 is just around the corner (and you can use it now via its last release candidate ), and 4.0 beta is not far off either . This is a safe and recommen… | 9235336 | |
| In-game event | Maintenance release: Godot 3.4.4 In parallel to our work on the upcoming feature releases Godot 3.5 ( with a second beta ) and 4.0 ( now at alpha 4! ), we backport important fixes to the stable 3.4 branch for use in production. Last month's 3.4.3 release was found to have a few regressions that could affect a lot of users, so we've been working on a bugfix-only release to solve those issues and a few other pre-existing issues.… | — | |
| In-game event | Maintenance release: Godot 3.4.3 In parallel to our work on the upcoming feature releases Godot 3.5 ( with a first beta ) and 4.0 ( now at alpha 3! ), we backport important fixes to the stable 3.4 branch for use in production. A number of such fixes have been queued in the two months since the 3.4.2 release, and we after a couple of Release Candidates (thanks to all testers!), we're now ready to release Godot 3.4.3-stable as a… | — | |
| In-game event | Maintenance release: Godot 3.4.2 We released Godot 3.4.1 just a few days ago with a huge array of bugfixes, but a regression was then found for macOS rendering which could cause flickering. This new Godot 3.4.2 is a hotfix release to solve this and a few other minor issues that were fixed in the meantime. Godot 3.4.2 is a recommended upgrade for all Godot 3.4 and 3.4.1 users . For a detailed overview of the changes that 3.4.1… | 7926747 | |
| In-game event | Maintenance release: Godot 3.4.1 Godot 3.4 was released a month ago, and it went fairly smoothly! Many thanks to all the contributors who worked on it, including all testers who tried beta and RC releases to ensure that the 3.4-stable branch would be an easy and worthwhile upgrade path for all users. No software release is perfect though, so there will always be some things to iron out, which is why we provide maintenance rele… | 7904184 | |
| In-game event | Maintenance release: Godot 3.3.4 While we're busy working on both the upcoming Godot 4.0 and 3.4 releases (with a dev snapshot for 3.4 beta 5 available now), we still cherry-pick important bug fixes to the 3.3 branch regularly for maintenance releases (see our release policy ). Godot 3.3.3 was released a month ago, and a handful of important fixes have been queued in the 3.3 branch since then. Most notably, users of the GDScri… | 7461287 | |
| In-game event | Maintenance release: Godot 3.3.3 While we're busy working on both the upcoming Godot 4.0 and 3.4 releases (with a dev snapshot for 3.4 beta 4 available now), we still cherry-pick important bug fixes to the 3.3 branch regularly for maintenance releases (see our release policy ). Since the release of Godot 3.3.2 in May , there have been a number of bug fixes which are worth including in a new stable release for all Godot users.… | — | |
| In-game event | Maintenance release: Godot 3.3.2 Godot 3.3 was released a month ago , and we had a first maintenance release last week with Godot 3.3.1 . A few regressions made their way among the many bug fixes of 3.3.1, so here's another maintenance release to fix them. Notably, Windows users could experience crashes when baking lightmaps. Games exported with a ZIP data package could also trigger a crash on exit. Additionally, this release… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.