Godot Engine
Playing now
2,401−211 vs. yesterday
87%of peak
All-time peak
2,771Jul 2026
Playing now
2,401−211 vs. yesterday
All-time peak
2,771Jul 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Maintenance release: Godot 4.6.3 Progress on Godot 4.7 has continued without a hitch, but the need for more 4.6 maintenance releases remains ever-present. Our commitment to active support brings us to today’s release of Godot 4.6.3. Maintenance releases are expected to be safe for an upgrade, but we recommend to always make backups, or use a version control system such as Git, to preserve your projects in case of corruption or… | 23332421 | |
| In-game event | Maintenance release: Godot 4.6.2 After a first hotfix to the recent 4.6 release, we now have a second maintenance release in the form of Godot 4.6.2, adding a number of important bug fixes and improvements to the stable branch. Maintenance releases are expected to be safe for an upgrade, but we recommend to always make backups, or use a version control system such as Git, to preserve your projects in case of corruption or data… | — | |
| Major update | Godot 4.6 – All about your flow With the stability gained over the past five releases, the engine has matured enough to enter a new phase. Godot 4.6 kicks off a period of polish, quality-of-life improvements, and doubled-down effort on performance optimization. The result: a release that puts you and your workflow first. Here are a few highlights to whet your appetite: · The new Modern editor theme puts the viewport center st… | 21650261 | |
| In-game event | Maintenance release: Godot 4.5.1 We saw the release of Godot 4.5 less than a month ago, and have already been absolutely overwhelmed with the positive reception. Since then, our team has been hard at work on the development phase of Godot 4.6 (and subsequently its first snapshot ), and ensuring that any new regressions/bugs reported after the release of 4.5 are dealt with swiftly. The community has done an absolutely fantastic… | 20405191 | |
| Major update | Godot 4.5, making dreams accessible From mind-blowing effects now made possible by the stencil buffer to accessibility descriptions of your GUI elements that opens up the possibility for some with disabilities to play your game — we are proud to present to you Godot 4.5 . With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game devel… | 19990499 | |
| Major update | Maintenance release: Godot 4.4.1 We released Godot 4.4 in early March and we are delighted to see the reception, with so many users upgrading to it on day one and sharing their favorite new changes on social media! If you haven't seen the 4.4 release page , it's well worth a read! Since then, we've started the development phase for Godot 4.5 at full speed (with a first dev snapshot released last week!), but we also put our mai… | 17864764 | |
| Major update | Godot 4.4, a unified experience Godot Engine 4.4 is finally here! 🚀 Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more! On top of that, long-awaited comfort features like embedded game windows and interactive in-game editing will feel more in line with other software on the market. We invite you to take a look over at the 4.4… | 17575902 | |
| Major update | Godot 4.3, a shared effort 📅 259 days 🧮 3,520 commits 👤 521 contributors We present to you: Godot 4.3 ✨ We hope you enjoy the new release page format as much as we did preparing it! | — | |
| Major update | Maintenance release: Godot 4.2.2 It's been a while since our previous maintenance release for Godot 4.2, but the wait should be worth it! We've had ample time for bug fixes to be tested in 4.3 dev snapshots before being backported to the stable branch, which means that the new Godot 4.2.2 is significantly bigger than the usual patch releases. 150+ contributors submitted more than 400 improvements for this release, which makes… | — | |
| In-game event | Maintenance release: Godot 4.2.1 We released Godot 4.2 two weeks ago, with major improvements and bug fixes all around the engine. Like any big feature release, it had a few rough edges which we've been focusing on addressing in the past couple of weeks. This allows us to already publish this first maintenance release, Godot 4.2.1, which irons out some of those issues while fully preserving compatibility. See the release notes… | 12938997 | |
| Major update | Godot 4.2 arrives in style! Earlier this year we stepped into the future of Godot with the release of Godot 4.0 , and 4 months later we followed it up with Godot 4.1 which was full of new features and improvements. Today we are proud to announce the release of Godot 4.2 , our latest and greatest offering to game developers looking for a free and open engine that inspires joy and creativity! Over the course of the last 5 m… | 12837360 | |
| In-game event | Maintenance release: Godot 4.1.1 Godot 4.1 was released a month ago, and got its first maintenance release a couple of weeks later. It's finally coming to Steam after a bit of delay, because I (Rémi) was on holiday and Yuri couldn't deploy to Steam yet. Still, here it is with a number of important bug fixes and improvements. Some of the most important changes in this release include: · Fix for a crash due to an infinite loop i… | 11839346 | |
| Major update | Godot 4.1 is here, smoother, more reliable, and with plenty of new features After four months of work, we are excited to bring you Godot 4.1 ! It's an update that follows our pledge to improve upon Godot 4.0 with frequent incremental releases — with a focus on stability, performance, and polish. We took great care to prioritize the bugs you had encountered in Godot 4.0. With over 900 reported issues addressed, the engine should feel more reliable and easy to use. Of co… | 11637834 | |
| In-game event | Maintenance release: Godot 4.0.3 With the Godot 4.1 release on the horizon , contributors have been hard at work on major and exciting improvements to the engine. But we appreciate that many of you would like to have your experience a little less exciting and a bit more stable when using Godot 4 in production. To that end, we try to backport as many useful fixes as we can to improve your workflows, and the new Godot 4.0.3 rele… | 11271224 | |
| Major update | Godot 4.0 sets sail: All aboard for new horizons As we announced last week , Godot 4.0 has been released! Read the official release announcement on the Godot blog for all the details on what's new. There is also an amazing video by GDQuest covering the new features: As it's a major update which breaks compatibility with existing projects, we delayed the update on Steam to give users time to decide if they want to upgrade now, or stick to Godo… | 10665318 | |
| In-game event | Godot 4.0 is released, and will come to Steam in a few days! After 3+ years of breaking and rebuilding from the ground up, a complete core overhaul and a full engine rewrite, through 17 alphas, 17 betas and 6 release candidates, we're thrilled to announce that Godot 4.0 is out! This is an achievement that we want to dedicate to our entire community — contributors, testers, and users like yourself! Together we create opportunities for many developers to m… | 10665318 | |
| In-game event | Maintenance release: Godot 3.5.1 We released Godot 3.5 in early August, and like any release, there are few rough edges to iron out which warrant making maintenance "patch" releases (3.5.x). Such maintenance releases focus on fixing bugs and not on integrating new features. This helps guarantee that the overall production readiness of the stable branch keeps increasing. So this 3.5.1 release fixes a number of regressions that… | — | |
| Major update | Godot 3.5: Can't stop won't stop After 9 months of development, Godot 3.5 is out and it comes fully packed with features and quality of life improvements! While most development focus is on our upcoming Godot 4.0 release, many contributors and users want a robust and mature 3.x branch to develop and publish their games today, so it's important for us to keep giving Godot 3 users an improved gamedev experience. Most of work was… | — | |
| In-game event | Maintenance release: Godot 3.4.5 It's been a while since our last stable release ! And this is not the long anticipated 3.5, nor 4.0, but simply a Godot 3.4.5 maintenance release to fix a handful of issues in the current 3.4 stable branch. But don't worry – the feature release 3.5 is just around the corner (and you can use it now via its last release candidate ), and 4.0 beta is not far off either . This is a safe and recommen… | 9235336 | |
| In-game event | Maintenance release: Godot 3.4.4 In parallel to our work on the upcoming feature releases Godot 3.5 ( with a second beta ) and 4.0 ( now at alpha 4! ), we backport important fixes to the stable 3.4 branch for use in production. Last month's 3.4.3 release was found to have a few regressions that could affect a lot of users, so we've been working on a bugfix-only release to solve those issues and a few other pre-existing issues.… | — | |
| In-game event | Maintenance release: Godot 3.4.3 In parallel to our work on the upcoming feature releases Godot 3.5 ( with a first beta ) and 4.0 ( now at alpha 3! ), we backport important fixes to the stable 3.4 branch for use in production. A number of such fixes have been queued in the two months since the 3.4.2 release, and we after a couple of Release Candidates (thanks to all testers!), we're now ready to release Godot 3.4.3-stable as a… | — | |
| In-game event | Maintenance release: Godot 3.4.2 We released Godot 3.4.1 just a few days ago with a huge array of bugfixes, but a regression was then found for macOS rendering which could cause flickering. This new Godot 3.4.2 is a hotfix release to solve this and a few other minor issues that were fixed in the meantime. Godot 3.4.2 is a recommended upgrade for all Godot 3.4 and 3.4.1 users . For a detailed overview of the changes that 3.4.1… | 7926747 | |
| In-game event | Maintenance release: Godot 3.4.1 Godot 3.4 was released a month ago, and it went fairly smoothly! Many thanks to all the contributors who worked on it, including all testers who tried beta and RC releases to ensure that the 3.4-stable branch would be an easy and worthwhile upgrade path for all users. No software release is perfect though, so there will always be some things to iron out, which is why we provide maintenance rele… | 7904184 | |
| Major update | Godot 3.4 is released with major features and UX polish All Godot contributors are delighted to release our latest milestone today, Godot 3.4 , after more than 6 months of development! While most development focus is on our upcoming Godot 4.0 release, many contributors and users want a robust and mature 3.x branch to develop and publish their games today, so it's important for us to keep giving Godot 3 users an improved gamedev experience. As such,… | — | |
| In-game event | Maintenance release: Godot 3.3.4 While we're busy working on both the upcoming Godot 4.0 and 3.4 releases (with a dev snapshot for 3.4 beta 5 available now), we still cherry-pick important bug fixes to the 3.3 branch regularly for maintenance releases (see our release policy ). Godot 3.3.3 was released a month ago, and a handful of important fixes have been queued in the 3.3 branch since then. Most notably, users of the GDScri… | 7461287 | |
| In-game event | Maintenance release: Godot 3.3.3 While we're busy working on both the upcoming Godot 4.0 and 3.4 releases (with a dev snapshot for 3.4 beta 4 available now), we still cherry-pick important bug fixes to the 3.3 branch regularly for maintenance releases (see our release policy ). Since the release of Godot 3.3.2 in May , there have been a number of bug fixes which are worth including in a new stable release for all Godot users.… | — | |
| In-game event | Maintenance release: Godot 3.3.2 Godot 3.3 was released a month ago , and we had a first maintenance release last week with Godot 3.3.1 . A few regressions made their way among the many bug fixes of 3.3.1, so here's another maintenance release to fix them. Notably, Windows users could experience crashes when baking lightmaps. Games exported with a ZIP data package could also trigger a crash on exit. Additionally, this release… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.