Gamma Burst
Playing now
0+0 vs. yesterday
—of peak
All-time peak
010 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
010 Sep 2026
| Published | Title | Build |
|---|---|---|
| Update 0.7.0 Blueprints And Carriersmajor Sorry for the limited updates, I have been caught up in mandatory military service business for these few months with little time to use for developing. Even these patch notes are written in a hurry. Anyway, here is an update drop that overhauls the entire game and unlocks its true potential, saving Ships, and carrier-type weapons. Saving Ships and placing them in Carriers: -Added the ability t… | 24753342 | |
| Update v0.5.6 balance changes and difficulty changes -Changed difficulty descriptions since the multiplier didn't faithfully portray the challenge each difficulty provides, and wrongly suggested that the player was having much difficulty at a level that was supposed to be easy. For example I, who is the developer of the game with hundreds of hours of gameplay get a challenging experience on Nightmare difficulty which had a x1.0 modifier, which su… | 21372257 | |
| Update v0.5.5 Balance changes: -Made enemy level scaling a bit slower overall. -Removed a few Guided Missiles from a few early game enemies (too many Missiles!). -changed Rush Fighter AI to not try ramming the Player, but using a more fighter-like hit and run strategy with a Cannon on the back to shoot at the Player when they chase it. I found the whole ramming and spinning the Player a bit funny at first, b… | — | |
| Small Update v0.5.4 -Added Training Difficulty. -Reworked enemy Spawn System. Less time between waves. -Slightly increased Upgrade item drop rate. -increased missile explosion sound effect radius depending on the size of the explosion. -Made enemy level ups less dependent on difficulty (previous patch). -Improved enemy AI Bug Fixes: -Fixed a bug where the game would crash if you closed the Level up notifier throug… | 21278181 | |
| Upgrade Item drop rate emergency fix Accidentally added too high of an item drop rate so I fixed it -reworked Upgrade item drop rate, so that a somewhat similar amount of items will drop each Stage. Further changes for balance reasons will be made in later patches. | — | |
| Bug Fixes V0.5.1 -Fixed a bug where Nuclear explosions would sometimes produce an invisible shockwave that annihilated everything in a 5km radius (allegedly, I can't reproduce it anymore). -Fixed a bug where using simple controls would cause the Player's Ship to not decelerate properly. -Fixed a bug where different types of volumes confused each other into swapping their volume. -Fixed a bug where the Player's… | 20912779 | |
| Patch notes v0.5.0 - When retrying after a Game Over, the player's Ship will now be reset as the one they started the first Stage with, in instead of the default one. -Fixed a bug where enemies spawned at the wrong position, giving the illusion that no enemies were spawning. -slightly modified rocket drone weapons and added 2 cannons on the back of Star Cruisers along with 1 extra cannon on the back of Heavy Star… | 20827623 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 10 Sep 2026new | Thu | 17:35 | No patch notes · unannounced build | 25236518 | public | 1 | — |
| 15 Aug 2026 | Sat | 17:03 | Update 0.7.0 Blueprints And Carriers | 24753342 | public | 1 | — |