Update v0.5.5

Gamma Burst · published

Balance changes:
-Made enemy level scaling a bit slower overall.
-Removed a few Guided Missiles from a few early game enemies (too many Missiles!).
-changed Rush Fighter AI to not try ramming the Player, but using a more fighter-like hit and run strategy with
a Cannon on the back to shoot at the Player when they chase it. I found the whole ramming and spinning the
Player a bit funny at first, but in terms of actual gameplay, this Ship type with rush AI isn't fun to fight against.

Bug fixes:
-fixed a bug where Enemies would sometimes not properly calculate their rotation to the Player.