Time (UTC)SourceWhat changedAddedEditedRemovedReference
25 Jun 2026
NewsUpdate 1: New Tutorial and Weekly Leaderboards———Game update
Game update · published 25 Jun 2026, 00:00:55 UTC
Update 1: New Tutorial and Weekly Leaderboards
Changes: · New tutorial · Alpha and Beta leaderboards are weekly · Game hints are shown between stages · Optimizations Details: This update brings with it a brand new tutorial that we originally developed for demoing the game live at both Nordic Games in Sweden and Vancouver Game Garden. The new tutorial should streamline the first time experience for new users while giving them all the knowled…
NewsPatch 1.0.2: Controller-oriented movement and bugfixes———Game update
Game update · published 10 May 2026, 00:50:41 UTC
Patch 1.0.2: Controller-oriented movement and bugfixes
Added controller-relative movement setting When toggled, movement is relative to the direction of the left-hand controller rather than the headset · Minor bugfixes
Bugfix: BASELINE mutator broke the end-of-level loot beam · Fixed incorrectly positioned weak points on Acolytes and Apostates · Bugfix: When starting a new game, swapped input settings were not active until opening the settings · Subweapon targeting visuals and projectiles are mirrored to match the current input settings
The day is finally here! Marrow Marrow is now live! Thank you to everyone who has played our demo, participated in our events or even just lurked in the discord. We’re so grateful for everyone that checks out our game and we’re incredibly proud to be launching our game! Jump on in, slay the vermin and climb that leaderboard! ~ Felix & Rasmus - The Marrow Marrow team
Hi everyone! In preparation for our upcoming launch on April 16th, we’ve been cooking up lots of new improvements to the game. There’s been a lot of bugfixes, gameplay improvements based on Next Fest feedback, and much much more. Today we want to focus on one of the bigger tasks, a big update to the visual identity of the game. Over the last few weeks we’ve been testing out lots of different wa…
Announcement · published 31 Mar 2026, 18:18:16 UTC
Release Date Announcement!
We’ve been hard at work behind the scenes and we’re so excited to finally share our release date! This is a huge milestone for us and we hope to see you all back on the leaderboards at launch! For this occasion, we prepared a new trailer that you can check here: Thank you to everyone who played in our playtest and during Next Fest, your feedback was incredibly valuable! ~ Marrow Marrow Team
Hello there! We are happy to announce that we are participating in the Steam Next Fest! For this occasion, we prepared an updated version of the demo, and we have a special event that you can take part in by joining our Discord Server ! If you have any feedback and suggestions, please let us know! Thank you for your support! With your help, making Marrow Marrow is that much more enjoyable! 🙌 H…
Hello there! In today’s devlog, we want to share some insights about our inspiration for the game! Let’s jump right in! Establishing our core Many VR shooters focus on actions unique to the VR format, such as manually reloading weapons or physically utilizing coverage to evade enemy fire. From the very start, the intention was to make a game that benefits from the level of immersion that only V…
NewsSteam Next Fest Announcement Trailer———Community
Community · published 23 Jan 2026, 15:08:06 UTC
Steam Next Fest Announcement Trailer
☠️ Hello there! ☠️ We're very excited to announce that: Marrow Marrow will be part of the upcoming Steam Next Fest! From February 23rd to March 3rd , you’ll be able to play our newly updated demo , try the latest version of the game, and experience what we’ve been working on. This build includes changes and improvements we really care about, and we’re genuinely curious to hear your thoughts onc…
Hello there! We are happy to start our very first Playtest! This is your chance to experience the game before anyone else and provide valuable feedback that will shape its future. If you are eager to dive into an early build of the game and join our dedicated team of Playtesters, we would be honored to have you. Fill out the Playtest form below: ❗ You can download a demo version of the game fro…
🦴 Hello there! 👀 In today’s devlog, we want to share some insights about our upcoming Playtest! Let’s jump right in! We are very excited to announce our first playtest period for both Meta and Steam, running from January 9th to January 23rd! This playtest aims to give players a sneak peek of the game, as well as provide an opportunity to gather feedback directly from our players. We welcome a…
Hello there! We are happy to announce the start of our very first Playtest! Your support has been incredible, and we are inviting you to get even closer to the action. This is your chance to experience the game before anyone else and provide valuable feedback that will shape its future. If you are eager to dive into an early build of the game and join our dedicated team of Playtesters, we would…