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Marrow MarrowNewsDevlog: Playtest
Community

Devlog: Playtest

Marrow Marrow · published 18 Dec 2025, 14:35 UTC

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🦴 Hello there!

👀 In today’s devlog, we want to share some insights about our upcoming Playtest! Let’s jump right in!

We are very excited to announce our first playtest period for both Meta and Steam, running from January 9th to January 23rd! This playtest aims to give players a sneak peek of the game, as well as provide an opportunity to gather feedback directly from our players.

We welcome all feedback that you might have, but the most important aspects to us are technical issues, difficulty level, and the overall VR experience.

We’ve put a lot of work into making the game feel smooth, responsive, and intuitive, but with VR, it is often the small things that make a big difference, so getting feedback from a large group of players will help us eliminate any issues that might have slipped through the cracks.

The playtest will feature the full version of Marrow Marrow. This version features a standard mode where you can customize your loadout, as well as three ranked categories!

The overall content of the game is, at this point, mostly complete, but there may be some minor additions or updates to some art assets before 1.0 in March 2026. The playtest will give us all the feedback and data we need to evaluate if any balance changes are necessary. Marrow Marrow is designed to be a challenging game when played at higher difficulty levels, while still remaining accessible on easy and medium. This is always a tricky balance to strike, and your feedback is immensely valuable in getting it right.

Written feedback is always useful, but screenshots of score screens or even recordings of your gameplay are also always welcome and can be shared through our Discord!

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