Pure Nylon Playtest
Playing now
0Sampling since 18:40 UTC
—of peak
All-time peak
08 Sep 2026
Playing now
0Sampling since 18:40 UTC
All-time peak
08 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Updates in 2026.34.3 (alpha 1) Tuning VRAM threshold for auto detect settings · Added keyboard shortcuts for map controls: · R -> auto rotate · F -> focus next leg · V -> focus previous leg | — | |
| Game update | Updates in 2026.34.2 (alpha 1) Various small UI fixes · Graphics settings are properly saved and loaded | — | |
| Game update | Updates in 2026.34.1 (alpha 1) Initial alpha 1 release. | — | |
| Game update | Updates in 2026.26.3 feat: Optimized landscape mesh | — | |
| Game update | Updates in 2026.26.2 fix: Solved various bugs in GPS-replay | — | |
| Game update | Updates in 2026.26.1 feat: Crude random course generation from existing controls in race/map · feat: Added more controls to demo race/map · feat: Automatic placing of control posts on correct side of control object · feat: Full control definition implementation · feat: Tilted map a wee bit for realism · fix: Turned off motion blur for map · fix: Correct colour of taped marked route to finish | — | |
| Game update | Updates in 2026.24.2 Fixed (hopefully) crash related to foliage assets | — | |
| Game update | Updates in 2026.24.1 More grass and foliage · Optimized world content generation · Fixed building models · Fixed bug with missing walls · Improved player start location and initial camera rotation · Improved rendering of magnetic north lines on map | — | |
| Game update | Updates in 2026.22.2 (pre release) opt: world generation · opt: Reduced number of assets used · opt: ambient sound effects | — | |
| Game update | Updates in 2026.22.1 (pre release) fix: removed erroneous undergrowth collision · opt: testing new spawn grid for splines (walls etc) · content: adjusted amount of undergrowth · opt: improved speed of asset generation · fix: better distribution of trees | — | |
| Game update | Updates in 2026.21.1 (pre release) added wobble effect while running · added out of bounds symbol that generates invisible walls in the world · added PerfFlyby mode · creating plowed ditches in cultivated land · fix: race course images correct · fix: corrected rendering of dotted lines on map | — | |
| Game update | Updates in 2026.19.1 (pre release) Small updates to demo map · Several optimizations to world content generation · Optimized shadows · Pre loading assets on game start | — | |
| Game update | Updates in 2026.17.1 Various optimizations to world generation | — | |
| Game update | Updates for 2026.16.2 (pre release) Roads have collision | — | |
| Game update | Updates in 2026.16.1 (pre release) Optimizations to vegetation spawning | — | |
| Game update | Updates made in 2026.14.4 (pre release) Removing duplicate points in PCG · Fixed component registration order · Testing road fixes... | — | |
| Game update | Updates med in 2026.14.3 Testing new road mesh settings · Various meshes updated with new nanite settings | — | |
| Game update | Updates made in 2026.14.2 (pre release) Fixes for spline objects (walls, streams, etc) | — | |
| Game update | Updates made in 2026.14.1 (pre release) Updated(optimized?) spruce trees · Reduced amount of trees, undergrowth and foliage · Foliage is reduced with graphics quality as expected | — | |
| Game update | Updates made in 2026.13.1 (pre release) Added ambient sounds · Better interpretation of road/water crossings · Improved watercourse visuals · Improved walls and ruined walls visuals · Smoother and more correct height map · Height map "horizontalness" is adjusted for asphalt roads · Asphalt roads are back again · Fixed bug where running speed was not correctly updated for all environments · Replaced old buildings with new modular buil… | — | |
| Game update | Even more optimizations * refactor(pcg): minor graph refactor * chore: bumped version * feat(cliffs): added custom simple collision for cliifs * feat(tree collision): turned off ticks and hid the capsule in game * fix(pcg/pve): pve plants instanced skinned mesh components tick is now disabled after creation (temporary fix) | — | |
| Game update | Misc optimizations Optimized trees · Optimized world mesh · Misc optimizations | — | |
| Game update | Various optimizations feat(textures): greatly reduced texture sizes · feat(fps counter): added min and max fps · feat(pcg): foliage amount factor determined from overall scalability level · feat(pcg/assets): reduced number of points generated for foliage by 50% - increased grass points kept by 50% · feat(pcg): reduced number of points generated for undergrowth by 33% · feat(pcg/assets): reduced number of points gene… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.