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Pure Nylon Playtest›Events›Various optimizations
Game update

Various optimizations

Pure Nylon Playtest · published 10 months ago

All eventsPlayers around this dateRead on Steam
  • feat(textures): greatly reduced texture sizes
  • feat(fps counter): added min and max fps
  • feat(pcg): foliage amount factor determined from overall scalability level
  • feat(pcg/assets): reduced number of points generated for foliage by 50% - increased grass points kept by 50%
  • feat(pcg): reduced number of points generated for undergrowth by 33%
  • feat(pcg/assets): reduced number of points generated for trees - increased number of kept points for trees
  • feat(pcg): only spawn collision meshes for trees and undergrowth that are close to the player
More from Pure Nylon Playtest

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Pure Nylon PlaytestGame update1 Sep 2026Updates in 2026.36.1 (alpha 1)Tuned vegetation density, thus visibility, in white and green parts · Proper placement of controls in relation to the control object (no more controls inside Boulders) · Minor updates to test map · Improved map render: · Brown objects no longer overlap · Slope lines are on the mapPure Nylon PlaytestGame update25 Aug 2026Updates in 2026.35.1 (alpha 1)New features · Improved GPS replay; added tail and tail colored by speed · New improved loading screen · Made vegetation boundaries crisper · Camera exposure reduced while reading map Fixes · Adjusted amount of trees in dense areas · Improved camera zoom-in in dense areas · Fine-tuned map reading slow down · Removed annoying menu button hover soundPure Nylon PlaytestGame update21 Aug 2026Updates in 2026.34.4 (alpha 1)Running speed slows down, as long as map is up, until almost full stop (resets after closing map) · Map zooms in on character when traversing dense areas (to emulate reduced visibility)