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Pure Nylon Playtest
›
Events
›
Various optimizations
Game update
Various optimizations
Pure Nylon Playtest
· published
10 months ago
All events
Players around this date
Read on Steam
feat(textures): greatly reduced texture sizes
feat(fps counter): added min and max fps
feat(pcg): foliage amount factor determined from overall scalability level
feat(pcg/assets): reduced number of points generated for foliage by 50% - increased grass points kept by 50%
feat(pcg): reduced number of points generated for undergrowth by 33%
feat(pcg/assets): reduced number of points generated for trees - increased number of kept points for trees
feat(pcg): only spawn collision meshes for trees and undergrowth that are close to the player
More from Pure Nylon Playtest
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Pure Nylon Playtest
Game update
1 Sep 2026
Updates in 2026.36.1 (alpha 1)
Tuned vegetation density, thus visibility, in white and green parts · Proper placement of controls in relation to the control object (no more controls inside Boulders) · Minor updates to test map · Improved map render: · Brown objects no longer overlap · Slope lines are on the map
Pure Nylon Playtest
Game update
25 Aug 2026
Updates in 2026.35.1 (alpha 1)
New features · Improved GPS replay; added tail and tail colored by speed · New improved loading screen · Made vegetation boundaries crisper · Camera exposure reduced while reading map Fixes · Adjusted amount of trees in dense areas · Improved camera zoom-in in dense areas · Fine-tuned map reading slow down · Removed annoying menu button hover sound
Pure Nylon Playtest
Game update
21 Aug 2026
Updates in 2026.34.4 (alpha 1)
Running speed slows down, as long as map is up, until almost full stop (resets after closing map) · Map zooms in on character when traversing dense areas (to emulate reduced visibility)