Lord of Undead
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update #7.2 Hello! And thank you for playing the demo! Changes: · Arrow of decay now has improved targeting and hit reliability · Arrow of decay, Smash, and Decaying strike now have significantly reduced cast/use times. · Minions no longer block your spells from hitting enemies. · Various improvements and refinements to player combat, increasing overall impact and responsiveness. · Added the ability to att… | — | |
| Game update | Update #7.1 Hello! And thank you for playing the demo! Changes: · Replaced the visual effect used when summoning structures. · The drop chance for еendons from animals has been increased to 100% · Slightly increased the number of animals and reduced their respawn time · Mana cost of the Acolyte's wand attack has been reduced by 50% · Added a setting to control the visibility of ally health bars and names.… | — | |
| In-game event | Update #7 Hello! And thank you for playing the demo! A major update for our Steam Next Fest demo is out now! Dive in and check out the new changes! Changes: · Improved NPC behavior: enemies/minions now select targets more intelligently in combat · Added Pylon upgrade system (not available in the demo): upgrading a Pylon increases infection radius, enhances area-based bonuses, and improves durability · In… | — | |
| Community | New Enemies for new Biome We’re currently working on a new biome for Lord of Undead - the Swamps . This area will bring a darker, wetter, and more dangerous atmosphere to the game. Expect muddy ground, thick fog, rotten vegetation, and new threats hiding between the trees. I want to show one of the new enemies that will be in this biome. We’re preparing an updated demo for Steam Next Fest . | — | |
| In-game event | Update #6 Hello! And thank you for playing the demo! We continue to improve the game thanks to your feedback. New update is now available! Changes: · Updated archer player animations · Updated the visual effect of the explosion of the Cursed Skull · Updated and fixed the tutorial skull · Improved character behavior when attacking with two-handed weapons · Added a ground model for the altar summoning · Mi… | — | |
| In-game event | Update #5 Hello! And thank you for playing the demo! We continue improving the game thanks to your feedback. A new update is now available! What's new: · Allied archers now properly navigate around obstacles to attack enemies. · Minions now prioritize player commands during combat, making it easier to pull them out of fights. · New model for the Resurrection Altar. · Decorative barrels and crates can now… | — | |
| In-game event | Update #4 Hello! And thanks for playing the demo! Build Id 22106856. Thanks for your bug reports and suggestions. The update is now available. Changes: · Stumps can now be destroyed with weapon strikes. · Added and improved visuals for desecrated trees, rocks, and bushes. · Added new weather effects - rain and fog. · Added decorative buildings (unlocked in the research table). · Added a character limit f… | — | |
| In-game event | Update #3 Hello! And thanks for playing the demo! Build Id 22016391. Thanks for your bug reports and suggestions. The update is now available. Changes: · Improved dual-wielding running animations · Added background images to loading screen · Added sound for player death · The sound of a player hitting a target with a bow can now be heard from any distance · Added an option to disable automatic opening of… | — | |
| In-game event | Update #2 Hi! and thank you for playing the demo! Build id 21999392 Thank you for bug your reports and feature requests. Update is already available. Changes: · The animation for running and walking with a sword in hand has been changed (we continue to learn how to animate and improve animations) · Background music has been added to the main menu · 3D models for resources on the ground (wood, rocks, etc.… | — | |
| In-game event | The First Patch Hi! and thank you for playing the demo! We aware about bad animation. Our small team does not have animator, we use asset packs as starter point. We combine animations from multiple assets pack, because the game has different weapons: one held weapon, two weapons in two arms, shield, two hand weapon, bow, magic wand (disable for now, it was not tested well). We corrected some animation in blend… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.