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Lord of UndeadNewsThe First Patch
In-game event

The First Patch

Lord of Undead · published 14 Feb 2026, 17:25 UTC

All newsPlayers around this dateRead on Steam

Hi! and thank you for playing the demo!

We aware about bad animation.

Our small team does not have animator, we use asset packs as starter point.

We combine animations from multiple assets pack, because the game has different weapons: one held weapon, two weapons in two arms, shield, two hand weapon, bow, magic wand (disable for now, it was not tested well).

We corrected some animation in blender and unity custom tools.

For now our 3d modeler start learning animation in Cascadeur. Wish him luck ːghsmileː

Yesterday we uploaded the first patch.

Build id 21917378

Thank you for bug your reports and feature requests. Update is already available.

Changes:

  • default mouse sensitivity was decreased by 50%

  • Improved performance of land corruption spreading

  • added more input tips to the right panel

  • add simple idle animation to magic turret

  • added smoke to the village and some camps to make them more visible

Balance:

  • Increased building HP by 50%

  • Decreased HP of many enemies by -30%

  • Increased HP of all minions by 30-100%

  • Increased damage of the strongest minions

Fixes:

  • Time of day is not saved in the save

  • Unit selection is not saved in the save

  • Played time is not saved in the save

  • When you run down a slope, it sometimes doesn't let you jump

  • The small roof won't place

  • UI and localization small fixes

Happy gaming ːthumbaliftː

Please share your feedback in steam discussion, discord or telegram.

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