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Lord of UndeadNewsUpdate #5
In-game event

Update #5

Lord of Undead · published 6 Mar 2026, 14:04 UTC

All newsPlayers around this dateRead on Steam

Hello! And thank you for playing the demo!

We continue improving the game thanks to your feedback. A new update is now available!

What's new:

  • Allied archers now properly navigate around obstacles to attack enemies.

  • Minions now prioritize player commands during combat, making it easier to pull them out of fights.

  • New model for the Resurrection Altar.

  • Decorative barrels and crates can now be destroyed.

  • Added shared inventory support for crafting and building (currently works with all chests by default).

  • The tutorial has been reworked - it is now presented as a quest chain.

  • Updated the model of the “loot bag” used for dropped resources and weapons.

  • New player skeleton models.

  • Research recipe costs have been slightly adjusted.

  • Blood Healing now restores health only if it deals damage to enemies.

Fixes:

  • Fixed animation issues with allied archers.

  • Fixed double resource consumption when firing the wand.

  • Fixed building issues around ladders and their connection with foundations.

  • Fixed an issue where the Soul Harvest ability could stop working unexpectedly.

  • Rain sound no longer loops after exiting to the menu.

  • Fixed an issue where minions could spawn underground in certain situations.

  • Fixed a bug where minions could chase enemies but fail to attack them.

  • Fixed text rendering that could appear through objects.

Thank you for helping make the game better ːthumbaliftː

We’d love to hear your feedback in the Steam discussions, on Discord, or via Telegram.

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