Swarmdustry
Playing now
4+2 vs. yesterday
6.5%of peak
All-time peak
62Aug 2026
Playing now
4+2 vs. yesterday
All-time peak
62Aug 2026
| Published | Title | Build |
|---|---|---|
| 0.4.20 Patch Notes 0.4.20 Patch Notes: * Fixed an issue where modules could result in weird behavior when replaced with other modules directly. * Fixed an issue where with enough random clicking you were able to mess up module stacks where they would eventually end up stacking as 1 instead of 5. * Fixed an exception caused by a null localization string. * Fixed an exception that happened when trying to deselect a… | 24893674 | |
| 0.4.19 Patch Notes 0.4.19 Patch Notes: * Fixed crash that happens when researching a genetic code in the main game then quit and try to do tutorial * Trail buffers now retain references to movers. They now have a max capacity of 100. If your path exceeds 100 tiles, you can always add more trail buffers on the path (or adjacent) and movers should fill up the rest of the path. This removes the need of worker bays i… | 24884861 | |
| 0.4.18 Patch Notes 0.4.18 Patch Notes: * Popup now appears when switching languages telling the player in the selected language that the game needs to be restarted for changes to take effect. * Genetic tree is now zoomable. * Pressing Q or selecting an item from quickbar now exits tab mode. * Fixed issue where snatchers would load a forge's fuel inventory even if it had plenty of fuel but no coal in input slot. | 24786556 | |
| 0.4.17 Patch Notes 0.4.17 Patch Notes: * Added a button to link to the Swarmpedia (wiki) in the main menu. * Fixed some issues related to the full game. | — | |
| 0.4.16 Patch Notes 0.4.16 Patch Notes: * Snatchers will now lose any item they're holding when they're reassigned to a different building. This is to prevent poluting your logistics. * Fixed issue where sometimes projectiles wouldn't despawn on impact. * Damage dealt by an entity is now always at least 1 instead of 0. * Worker bay's first dropdown text font size fixed. * Strong and tough feastlings now appear in… | — | |
| 0.4.15 Patch Notes 0.4.15 Patch Notes: * As part of the ongoing swarmification efforts, Acid pods have swapped places with Blobbers. * Acid pods are now mid-late game towers while blobbers are early-mid game towers. * Stats and genetic codes have been adjusted to reflect this change. * Enhanced tooltips of acid pod ammo and bombs to display damage modifier and amount of spawns. * Added option to visually disable… | — | |
| 0.4.14 Patch Notes 0.4.14 Patch Notes: * Trees are now infected by creep. * Genetic code tree now has grabbers and swarm trails as 2 additional codes. They're unlocked after Weak Heart to nudge the player into using snatchers first. * Fixed issue with genetic code progress button still flashing after a player clicks on it. * Fixed an issue in search bar of genetic codes and crafting panel not accepting spaces | — | |
| 0.4.13 Patch Notes * Enhanced creep spread algorithm. * Creep will spread in a more natural fashin instead of random dots across the landscape. * Creep on chunks with Swarm buildings will not fade away. * Creep will fade away faster on chunks with enemy spawners. * Placing creep producing buildings now spawns one ground creep spore underneath them. * Enhanced snatcher tooltips. * Fixed a rendering issue with item… | — | |
| 0.4.12 Patch Notes Crafting recipe now display numbers in relation to how many of them you can craft, with recipes you can't craft being greyed out. · Forge products now added to crafting window · Stats panel can now be accessed via clicking on spires too · When hovering over depots, it now highlights the resource deposits in range of the depot in yellow, and in blue miners assigned to deposits · When pressing Es… | — | |
| 0.4.11 patch notes 0.4.11 patch notes: · Fixed a few translation errors introduced in last patch. · Added a resizable window mode option in Options -> Interface as requested by onlysmug | — | |
| 0.4.10 patch notes 0.4.10 patch notes: * Improved tutorial by showing how movers work in isolation. * Improved the tutorial by adding 2 hidden tips that appear if the game detects if the player is struggling with editing snatcher inputs/outputs. | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 6 Sep 2026new | Sun | 23:58 | No patch notes · unannounced build | 25158282 | public | 1 | — |
| 6 Sep 2026new | Sun | 23:58 | No patch notes · unannounced build | 25158282 | unstable | 1 | — |
| 4 Sep 2026 | Fri | 14:41 | No patch notes · unannounced build | 25126184 | unstable | 1 | — |
| 4 Sep 2026 | Fri | 14:41 | No patch notes · unannounced build | 25126184 | public | 1 | — |
| 4 Sep 2026 | Fri | 00:19 | No patch notes · unannounced build | 25113427 | unstable | 1 | — |
| 4 Sep 2026 | Fri | 00:19 | No patch notes · unannounced build | 25113427 | public | 1 | — |
| 3 Sep 2026 | Thu | 19:47 | No patch notes · unannounced build | 25109289 | public | 1 | — |
| 24 Aug 2026 | Mon | 16:26 | No patch notes · unannounced build | 24910726 | public | 1 | — |