Swarmdustry · published · build 24884861
0.4.19 Patch Notes:
* Fixed crash that happens when researching a genetic code in the main game then quit and try to do tutorial
* Trail buffers now retain references to movers. They now have a max capacity of 100. If your path exceeds 100 tiles, you can always add more trail buffers on the path (or adjacent) and movers should fill up the rest of the path. This removes the need of worker bays in the early game. Also adjusted the tutorial to reflect this.
* Changed a few earlier game recipes to make progression feel a bit faster. Every basic worker (mover, firefly, snatcher, miner, feastling, bloodfly) now crafts 2 for the price of one. Same with Swarm trails and short tunnels. Expect more balances like these in the future, so keep the feedback coming!
* Removed Acid Projectile II as an ingredient from green DNA blocks
* Fixed issue where grabbers would ignore chest locked slots sometimes.