Attack of the Astrals
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Announcing Templar, Acolyte, Hunter, and a Q4 2026 release window! Greetings, Champions! We’ve just announced Attack of the Astrals will release in Q4 of 2026 in the Frosty Games Fest showcase. We also revealed three new Champions in the roster of the full game! New Champions The Templar This Knight cuts through crowds, building her damage with each unit shifted: She requires planning to maximize, but her damage scaling can pull off some quick victories. The A… | — | |
| Esports | Developer Stream #1 Watch Rob stream Attack of the Astrals gameplay! | — | |
| Major update | Demo Launch (0.10.0) The demo for Attack of the Astrals is now live! We’ve had a blast with our public Steam playtest, and it’s only fitting that this update is our biggest yet: more content, more depth, and more cinematic gameplay that focuses on the champions’ personalities and relationships. The first half of this post will be a demo content overview, and the second half will focus on changes from the playtest f… | — | |
| In-game event | The Champion Update (0.9.5) The Champion Update is a comprehensive refinement of the game to address the biggest items of feedback from the playtest: · Replay value needs investment · The Astral ambush every battle is not fun · The game is punishing, especially for new players Playtime metrics back this up. We love that a core group of players have clicked with the game, but too many players are turned off in the first fe… | — | |
| In-game event | The Challenger Update (0.9.4) The Challenger Update is huge! We've expanded the range of strategies each run, introducing difficulty levels and scaling Scroll rewards. Take it easy with a lower difficulty, or fight flawlessly for a high EXP score and powerful Scrolls, all while listening to new regional music composed by Jared Farney. Watch the video overview: Earn Experience in Battle You now start at Level I each run and… | — | |
| Community | A new trailer, and announcing our partnership with Goblinz Publishing! Hey everyone, here’s our new trailer featuring some narrative and exciting, clearer gameplay! · Rob Williams: Project Lead, Engineering, Design · Hari Edwin: Visuals, Design · Sam AC Smith: Trailer Editing · Jared Farney: Audio · Pietro Antognioni: Key Illustration And we’re very happy to announce our partnership with Goblinz Publishing! With their help, we’ll be able to focus on development wi… | — | |
| In-game event | Playtest Update v0.09.03 The next update to the Attack of the Astrals playtest is available now! We are getting close to feature-complete for the demo, so the next update will focus on expanding content. We look forward to reading your feedback on these latest changes! Watch the video overview here: Release Notes Gameplay · Scroll reward options: Instead of receiving a random Scroll, you now select between two options.… | — | |
| In-game event | Playtest Update v0.09.02 - 21/03/2026 Release Notes You can check these notes in video form here! Gameplay · Build your team : You can now select your entire team at the beginning of a run, or select an entirely random team. Once your team is decided, you select its leader, deciding which Champion begins the run with a Summon. · Confuse adjustment : Confuse now deals 1 damage for each unit damaged by the next skill, instead of each… | — | |
| In-game event | Playtest 2 is Live! The second playtest for Attack of the Astrals begins now! New and returning players can download and hop into turn-based tactical combat improved by the feedback we received last time. We have lots of updates to share, and more to come! If you want to see all of this in action, watch Hari narrate some playtest gameplay here: Update Notes Gameplay · Astrals : Several enemies have visual and mech… | — | |
| Community | Concluding the First Playtest Thank you to everyone who joined us for our first public playtest of Attack of the Astrals ! It’s been deactivated on Steam so we can respond to feedback, fix bugs, and get the game ready for the next one. 71 of you won or lost nearly 200 runs and sent us tons of bugs and feedback over the last week, and almost half of players spent 60+ minutes with the game. We’re thrilled that the game attrac… | — | |
| Major update | Open Playtest is Live We’re excited to announce that we’ve opened up the first public playtest of Attack of the Astrals to all players! It’s available on all PC platforms: Windows, macOS, Linux, and Steam Deck. In the closed playtest, we've received valuable feedback playing and chatting with many of you, with 100+ runs played in the last days of January - thank you! We now feel confident that it's playable for a wi… | — | |
| Community | Devlog 1: Building fast, fluid and fun turn-based combat One of our main game design goals was to create turn-based combat that didn't suffer some common issues. We iterated through many gameplay styles in pursuit of smooth and strategic tactical decision-making where a few actions have lots of impact. Check out our first devlog here where we talk all about our process of designing combat on the Champion side from the beginning! | — | |
| News | Update 1: Introducing Attack of the Astrals! Join the Playtest now! Happy new year, everyone! Thanks for checking out Attack of the Astrals! We’re finally ready to test the game publicly. The ‘Join the Playtest’ button on our Steam page gets you on the list , and we’ll accept players as spots open up later this month. We’ll have more details to share when we start admitting playtesters, but here is an overview of the content that will be available: · 6 Champion… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.