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Attack of the AstralsEventsPlaytest Update v0.09.02 - 21/03/2026
In-game event

Playtest Update v0.09.02 - 21/03/2026

Attack of the Astrals · published 21 Mar 2026, 13:41 UTC

All eventsPlayers around this dateRead on Steam

Release Notes

You can check these notes in video form here!

Gameplay

  • Build your team: You can now select your entire team at the beginning of a run, or select an entirely random team. Once your team is decided, you select its leader, deciding which Champion begins the run with a Summon.

  • Confuse adjustment: Confuse now deals 1 damage for each unit damaged by the next skill, instead of each unit targeted. In practice, the power level of Confuse has not changed much and you play around it the same way, but Summons that target “ALL” are no longer instant death when confused.

  • Unlock visibility: Unlocked content is now shown at the end of a run.

  • Bug fixes

    • Winning a battle with a Scroll no longer incorrectly prevents you from being rewarded a Scroll.

    • Resetting the turn now properly resets Summons and removes status conditions.

    • You can no longer reset the turn if no Champion has acted.

Visuals and Sound

  • Astrals transform the battlefield!: The appearance of Astrals now builds the map you fight on. During inter-battle transitions, Astrals destroy old obstacles, knock Champions to new starting positions, and drop new obstacles. Our goal with these faster, more exciting sequences is to sell the power of the Astrals and make their initial ambush feel more earned.

  • New damage sounds: All Champions and Astrals have new sound effects when struck. Every hit of damage now has more impact.

  • Visual effects:

    • Confuse visuals have been revamped.

    • The Astral eruption VFX used by Golem, Titan, and Ogre now looks properly dangerous and polished.

    • Other enemy VFX polished.

  • Bug fixes

    • The Summon reward screen no longer flashes during its transition.

Future Updates

  • Known issue: Xbox controller input is not functioning as intended. This will be hotfixed.

  • The next update will have QoL improvements to the reset turn feature, including controller support.

  • We are experimenting with changing how Scrolls are rewarded to offer the player a choice, probably between two options. The current approach is very fast and keeps you in battle, but it’s inherently limiting to Scroll design. To be able to introduce wackier, more situational, or more chaotic Scrolls, we must give the player more control.

More from Attack of the Astrals

Other announcements

All events
Attack of the AstralsGame update20 Jun 20260.11.1 PatchPatch Notes · Fixed crash from attempting to cycle Scrolls with no Scrolls in the inventory. · The Seraph skills intended to be removed in the 0.11.0 update are now properly removed: Sanctuary, Flicker, and Wonder Guard.In-game event18 Jun 2026The Level Up-date (0.11.0)Thank you for playing Attack of the Astrals! If you didn't see it, check out our previous announcement revealing 3 more Champions joining the full release this year: This update is focused on replay value and the new player experience. New and returning players should find a lot to love here: the level curve is faster, tutorials are completely reworked, and the narrative of the world is better…Esports9 Jun 2026Developer Stream #2Watch Rob stream Attack of the Astrals gameplay!